int game_action(void)
{
- int i;
+ unsigned int i;
/* (tux_dying || next_level) */
if (tux.dying || next_level)
void game_draw(void)
{
- int x, y, i, s;
+ int y, s;
+ unsigned int i,x;
/* Draw screen: */
void trybumpbadguy(float x, float y)
{
- int i;
+ unsigned int i;
/* Bad guys: */