DrawingContext context;
currentsector->background->draw(context);
- context.draw_text_center(gold_text, level->get_name(), Vector(0, 220),
- LAYER_FOREGROUND1);
+ context.draw_text(gold_text, level->get_name(), Vector(screen->w/2, 160),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, "TUX x %d", player_status.lives);
- context.draw_text_center(white_text, str, Vector(0, 240),
- LAYER_FOREGROUND1);
+ context.draw_text(white_text, str, Vector(screen->w/2, 210),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
if(level->get_author().size())
- context.draw_text_center(white_small_text,
+ context.draw_text(white_small_text,
std::string(_("by ")) + level->get_author(),
- Vector(0, 360), LAYER_FOREGROUND1);
+ Vector(screen->w/2, 350), CENTER_ALLIGN, LAYER_FOREGROUND1);
if(flip_level)
- context.draw_text_center(white_text,
+ context.draw_text(white_text,
_("Level Vertically Flipped!"),
- Vector(0, 310), LAYER_FOREGROUND1);
+ Vector(screen->w/2, 310), CENTER_ALLIGN, LAYER_FOREGROUND1);
if(best_level_statistics != NULL)
best_level_statistics->draw_message_info(context, _("Best Level Statistics"));
tux.base.x, tux.base.y);
context->draw_text(white_text, buf,
Vector(0, screen->h - white_text->get_height()),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
context->do_drawing();
SDL_Delay(1000);
}
context->draw_filled_rect(
Vector(0,0), Vector(screen->w, screen->h),
Color(rand() % 50, rand() % 50, rand() % 50, 128), LAYER_FOREGROUND1);
- context->draw_text_center(blue_text, _("PAUSE - Press 'P' To Play"),
- Vector(0, 230), LAYER_FOREGROUND1+2);
+ context->draw_text(blue_text, _("PAUSE - Press 'P' To Play"),
+ Vector(screen->w/2, 230), CENTER_ALLIGN, LAYER_FOREGROUND1+2);
char str1[60];
char str2[124];
context->draw_text(blue_text, str1,
Vector((screen->w - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2, 340),
- LAYER_FOREGROUND1+2);
+ LEFT_ALLIGN, LAYER_FOREGROUND1+2);
context->draw_text(white_text, str2,
Vector(((screen->w - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2)+blue_text->get_text_width(str1), 340),
- LAYER_FOREGROUND1+2);
+ LEFT_ALLIGN, LAYER_FOREGROUND1+2);
}
if(Menu::current())
char str[60];
snprintf(str, 60, " %d", global_stats.get_points(SCORE_STAT));
- context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
+ context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
if(st_gl_mode == ST_GL_TEST)
{
context.draw_text(white_text, _("Press ESC To Return"), Vector(0,20),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
}
if(!time_left.check()) {
- context.draw_text_center(white_text, _("TIME's UP"), Vector(0, 0),
- LAYER_FOREGROUND1);
+ context.draw_text(white_text, _("TIME's UP"), Vector(screen->w/2, 0),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
} else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) {
sprintf(str, " %d", time_left.get_left() / 1000 );
- context.draw_text_center(white_text, _("TIME"),
- Vector(0, 0), LAYER_FOREGROUND1);
- context.draw_text_center(gold_text, str,
- Vector(4*16, 0), LAYER_FOREGROUND1);
+ context.draw_text(white_text, _("TIME"),
+ Vector(screen->w/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str,
+ Vector(screen->w/2 + 4*16, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
}
sprintf(str, " %d", player_status.distros);
context.draw_text(white_text, _("COINS"),
Vector(screen->w - white_text->get_text_width(_("COINS"))-white_text->get_text_width(" 99"), 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(gold_text, str,
- Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1);
+ Vector(screen->w - gold_text->get_text_width(" 99"), 0),LEFT_ALLIGN, LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
float x = screen->w - gold_text->get_text_width(str) - tux_life->w;
- context.draw_text(gold_text, str, Vector(x, 20), LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(x, 20), LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_surface(tux_life, Vector(screen->w - 16, 20),
LAYER_FOREGROUND1);
}
context.draw_text(white_text, _("LIVES"),
Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);
context.draw_text(white_text, "FPS",
Vector(screen->w - white_text->get_text_width("FPS "), 40),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(gold_text, str,
- Vector(screen->w-4*16, 40), LAYER_FOREGROUND1);
+ Vector(screen->w-4*16, 40), LEFT_ALLIGN, LAYER_FOREGROUND1);
}
}
DrawingContext context;
currentsector->background->draw(context);
- context.draw_text_center(blue_text, _("Result:"), Vector(0, 200),
- LAYER_FOREGROUND1);
+ context.draw_text(blue_text, _("Result:"), Vector(screen->w/2, 200),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, _("SCORE: %d"), global_stats.get_points(SCORE_STAT));
- context.draw_text_center(gold_text, str, Vector(0, 224), LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(screen->w/2, 224), CENTER_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, _("COINS: %d"), player_status.distros);
- context.draw_text_center(gold_text, str, Vector(0, 256), LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(screen->w/2, 256), CENTER_ALLIGN, LAYER_FOREGROUND1);
context.do_drawing();
fadeout(256);
DrawingContext context;
- context.draw_text_center(white_text, "Loading...",
- Vector(0, screen->h/2), LAYER_FOREGROUND1);
+ context.draw_text(white_text, "Loading...",
+ Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
context.do_drawing();
WorldMapNS::WorldMap worldmap;