fwrite(&scroll_x,sizeof(float),1,fi);
fwrite(&tux,sizeof(player_type),1,fi);
timer_fwrite(&tux.invincible_timer,fi);
- printf("Time inv LEFT: %d\n",timer_get_left(&tux.invincible_timer));
timer_fwrite(&tux.skidding_timer,fi);
timer_fwrite(&tux.safe_timer,fi);
timer_fwrite(&tux.frame_timer,fi);
timer_fwrite(&time_left,fi);
- printf("Time LEFT: %d\n",timer_get_left(&time_left));
ui = st_get_ticks();
fwrite(&ui,sizeof(int),1,fi);
}
fread(&scroll_x,sizeof(float),1,fi);
fread(&tux,sizeof(player_type),1,fi);
timer_fread(&tux.invincible_timer,fi);
- printf("Time inv LEFT: %d - %d\n",timer_get_left(&tux.invincible_timer),tux.invincible_timer.time);
timer_fread(&tux.skidding_timer,fi);
timer_fread(&tux.safe_timer,fi);
timer_fread(&tux.frame_timer,fi);
timer_fread(&time_left,fi);
- printf("Time LEFT: %d\n",timer_get_left(&time_left));
fread(&ui,sizeof(int),1,fi);
tux.hphysic.start_time += st_get_ticks() - ui;
tux.vphysic.start_time += st_get_ticks() - ui;