Super Tux - Game Loop!
- by Bill Kendrick
+ by Bill Kendrick & Tobias Glaesser
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 - December 29, 2003
-*/
+ April 11, 2000 - February 1st, 2004
+ */
#include <stdio.h>
#include <stdlib.h>
#include "menu.h"
#include "badguy.h"
#include "world.h"
+#include "special.h"
#include "player.h"
#include "level.h"
+#include "scene.h"
+#include "collision.h"
/* extern variables */
-extern char* soundfilenames[NUM_SOUNDS];
+st_level current_level;
+int game_started = NO;
/* Local variables: */
-int score, highscore, distros, level, lives, scroll_x, next_level, game_pause,
-done, quit, tux_dir, tux_size, tux_duck, tux_x, tux_xm, tux_y, tux_ym,
-tux_dying, tux_safe, jumping, jump_counter, frame, score_multiplier,
-tux_frame_main, tux_frame, tux_got_coffee, tux_skidding,
-super_bkgd_time, tux_invincible_time, endpos,
-counting_distros, distro_counter;
-int left, right, up, down, fire, old_fire;
-SDL_Surface * img_brick[2], * img_solid[4], * img_distro[4],
-* img_waves[3], * img_water, * img_pole, * img_poletop, * img_flag[2];
-SDL_Surface * img_bkgd[2][4];
-SDL_Surface * img_golden_herring;
-SDL_Surface * img_bsod_left[4], * img_bsod_right[4],
-* img_laptop_left[3], * img_laptop_right[3],
-* img_money_left[2], * img_money_right[2];
-SDL_Surface * img_bsod_squished_left, * img_bsod_squished_right,
-* img_bsod_falling_left, * img_bsod_falling_right,
-* img_laptop_flat_left, * img_laptop_flat_right,
-* img_laptop_falling_left, * img_laptop_falling_right;
-SDL_Surface * img_box_full, * img_box_empty, * img_mints, * img_coffee,
-* img_super_bkgd, * img_bullet, * img_red_glow;
-SDL_Surface * img_cloud[2][4];
-SDL_Surface * tux_life,
-* tux_right[3], * tux_left[3],
-* bigtux_right[3], * bigtux_left[3],
-* bigtux_right_jump, * bigtux_left_jump,
-* ducktux_right, * ducktux_left,
-* skidtux_right, * skidtux_left,
-* firetux_right[3], * firetux_left[3],
-* bigfiretux_right[3], * bigfiretux_left[3],
-* bigfiretux_right_jump, * bigfiretux_left_jump,
-* duckfiretux_right, * duckfiretux_left,
-* skidfiretux_right, * skidfiretux_left,
-* cape_right[2], * cape_left[2],
-* bigcape_right[2], * bigcape_left[2];
-SDL_Event event;
-SDL_Rect src, dest;
-SDLKey key;
-bouncy_distro_type bouncy_distros[NUM_BOUNCY_DISTROS];
-broken_brick_type broken_bricks[NUM_BROKEN_BRICKS];
-bouncy_brick_type bouncy_bricks[NUM_BOUNCY_BRICKS];
-bad_guy_type bad_guys[NUM_BAD_GUYS];
-floating_score_type floating_scores[NUM_FLOATING_SCORES];
-upgrade_type upgrades[NUM_UPGRADES];
-bullet_type bullets[NUM_BULLETS];
-st_level current_level;
-char level_subset[100];
-char str[60];
-
+static texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
+static texture_type img_cloud[2][4];
+static SDL_Event event;
+static SDLKey key;
+static char level_subset[100];
+static char str[60];
+static float fps_fps;
+static int st_gl_mode;
+static unsigned int last_update_time;
+static unsigned int update_time;
+static int pause_menu_frame;
/* Local function prototypes: */
void levelintro(void);
-void set_default(void);
-void initgame(void);
-void loadlevelgfx(void);
-void loadlevelsong(void);
-void unloadlevelgfx(void);
-void unloadlevelsong(void);
void loadshared(void);
void unloadshared(void);
-void drawshape(int x, int y, unsigned char c);
-unsigned char shape(int x, int y, int sx);
-int issolid(int x, int y, int sx);
-int isbrick(int x, int y, int sx);
-int isice(int x, int y, int sx);
-int isfullbox(int x, int y, int sx);
-void change(int x, int y, int sx, unsigned char c);
-void trybreakbrick(int x, int y, int sx);
-void bumpbrick(int x, int y, int sx);
-void tryemptybox(int x, int y, int sx);
-void trygrabdistro(int x, int y, int sx, int bounciness);
-void add_bouncy_distro(int x, int y);
-void add_broken_brick(int x, int y);
-void add_broken_brick_piece(int x, int y, int xm, int ym);
-void add_bouncy_brick(int x, int y);
-void add_bad_guy(int x, int y, int kind);
-void add_score(int x, int y, int s);
-void trybumpbadguy(int x, int y, int sx);
-void add_upgrade(int x, int y, int kind);
-void killtux(int mode);
-void remove_powerups(void);
-void add_bullet(int x, int y, int dir, int xm);
+void drawstatus(void);
void drawendscreen(void);
void drawresultscreen(void);
clearscreen(0, 0, 0);
sprintf(str, "LEVEL %d", level);
- drawcenteredtext(str, 200, letters_red, NO_UPDATE, 1);
+ text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
sprintf(str, "%s", current_level.name);
- drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
+ text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
- sprintf(str, "TUX x %d", lives);
- drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
+ sprintf(str, "TUX x %d", tux.lives);
+ text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
- SDL_Flip(screen);
+ flipscreen();
SDL_Delay(1000);
}
-void set_defaults(void)
+/* Reset Timers */
+void start_timers(void)
{
- int i;
-
- /* Reset arrays: */
-
- for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
- bouncy_distros[i].alive = NO;
-
- for (i = 0; i < NUM_BROKEN_BRICKS; i++)
- broken_bricks[i].alive = NO;
-
- for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
- bouncy_bricks[i].alive = NO;
-
- for (i = 0; i < NUM_BAD_GUYS; i++)
- bad_guys[i].alive = NO;
-
- for (i = 0; i < NUM_FLOATING_SCORES; i++)
- floating_scores[i].alive = NO;
-
- for (i = 0; i < NUM_UPGRADES; i++)
- upgrades[i].alive = NO;
-
- for (i = 0; i < NUM_BULLETS; i++)
- bullets[i].alive = NO;
-
-
- /* Set defaults: */
-
- tux_x = 0;
- tux_xm = 0;
- tux_y = 240;
- tux_ym = 0;
- tux_dir = RIGHT;
- tux_invincible_time = 0;
- tux_duck = NO;
-
- tux_dying = NO;
- tux_safe = TUX_SAFE_TIME;
-
- jumping = NO;
- jump_counter = 0;
-
- tux_skidding = 0;
-
- scroll_x = 0;
-
- right = UP;
- left = UP;
- up = UP;
- down = UP;
- fire = UP;
- old_fire = UP;
-
- score_multiplier = 1;
- super_bkgd_time = 0;
-
- counting_distros = NO;
- distro_counter = 0;
-
- endpos = 0;
-
- /* set current song/music */
- current_music = LEVEL_MUSIC;
+ timer_start(&time_left,current_level.time_left*1000);
+ st_pause_ticks_init();
+ update_time = st_get_ticks();
}
void activate_bad_guys(void)
{
-int x,y;
+ int x,y;
/* Activate bad guys: */
}
}
}
-
+
}
/* --- GAME EVENT! --- */
void game_event(void)
{
-
while (SDL_PollEvent(&event))
{
-
- if (event.type == SDL_QUIT)
+ switch(event.type)
{
- /* Quit event - quit: */
-
+ case SDL_QUIT: /* Quit event - quit: */
quit = 1;
- }
- else if (event.type == SDL_KEYDOWN)
- {
- /* A keypress! */
-
+ break;
+ case SDL_KEYDOWN: /* A keypress! */
key = event.key.keysym.sym;
/* Check for menu-events, if the menu is shown */
if(show_menu)
- menu_event(key);
+ menu_event(&event.key.keysym);
- if (key == SDLK_ESCAPE)
+ if(player_key_event(&tux,key,DOWN))
+ break;
+
+ switch(key)
{
- /* Escape: Open/Close the menu: */
+ case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
if(!game_pause)
{
- if(show_menu)
- show_menu = 0;
+ if(st_gl_mode == ST_GL_TEST)
+ quit = 1;
+ else if(show_menu)
+ {
+ menu_set_current(&game_menu);
+ show_menu = 0;
+ st_pause_ticks_stop();
+ }
else
- show_menu = 1;
+ {
+ menu_set_current(&game_menu);
+ show_menu = 1;
+ st_pause_ticks_start();
+ }
}
+ break;
+ default:
+ break;
}
- else if (key == SDLK_RIGHT)
- {
- right = DOWN;
- }
- else if (key == SDLK_LEFT)
- {
- left = DOWN;
- }
- else if (key == SDLK_UP)
- {
- up = DOWN;
- }
- else if (key == SDLK_DOWN)
- {
- down = DOWN;
- }
- else if (key == SDLK_LCTRL)
- {
- fire = DOWN;
- }
- }
- else if (event.type == SDL_KEYUP)
- {
- /* A keyrelease! */
-
+ break;
+ case SDL_KEYUP: /* A keyrelease! */
key = event.key.keysym.sym;
- if (key == SDLK_RIGHT)
- {
- right = UP;
- }
- else if (key == SDLK_LEFT)
- {
- left = UP;
- }
- else if (key == SDLK_UP)
- {
- up = UP;
- }
- else if (key == SDLK_DOWN)
- {
- down = UP;
- }
- else if (key == SDLK_LCTRL)
- {
- fire = UP;
- }
- else if (key == SDLK_p)
+ if(player_key_event(&tux,key,UP))
+ break;
+
+ switch(key)
{
+ case SDLK_p:
if(!show_menu)
{
if(game_pause)
- game_pause = 0;
+ {
+ game_pause = 0;
+ st_pause_ticks_stop();
+ }
else
- game_pause = 1;
+ {
+ game_pause = 1;
+ st_pause_ticks_start();
+ }
}
+ break;
+ case SDLK_TAB:
+ if(debug_mode == YES)
+ {
+ tux.size = !tux.size;
+ if(tux.size == BIG)
+ {
+ tux.base.height = 64;
+ }
+ else
+ tux.base.height = 32;
+ }
+ break;
+ case SDLK_END:
+ if(debug_mode == YES)
+ distros += 50;
+ break;
+ case SDLK_SPACE:
+ if(debug_mode == YES)
+ next_level = 1;
+ break;
+ case SDLK_DELETE:
+ if(debug_mode == YES)
+ tux.got_coffee = 1;
+ break;
+ case SDLK_INSERT:
+ if(debug_mode == YES)
+ timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
+ break;
+ case SDLK_l:
+ if(debug_mode == YES)
+ --tux.lives;
+ break;
+ case SDLK_s:
+ if(debug_mode == YES)
+ score += 1000;
+ break;
+ default:
+ break;
}
- else if (key == SDLK_TAB && debug_mode == YES)
- {
- tux_size = !tux_size;
- }
- else if (key == SDLK_END && debug_mode == YES)
- {
- distros += 50;
- }
- else if (key == SDLK_SPACE && debug_mode == YES)
- {
- next_level = 1;
- }
- }
+ break;
#ifdef JOY_YES
- else if (event.type == SDL_JOYAXISMOTION)
- {
- if (event.jaxis.axis == JOY_X)
- {
- if (event.jaxis.value < -256)
- left = DOWN;
- else
- left = UP;
-
- if (event.jaxis.value > 256)
- right = DOWN;
- else
- right = UP;
- }
- else if (event.jaxis.axis == JOY_Y)
+
+ case SDL_JOYAXISMOTION:
+ switch(event.jaxis.axis)
{
- if (event.jaxis.value > 256)
- down = DOWN;
- else
- down = UP;
+ case JOY_X:
+ if (event.jaxis.value < -1024)
+ tux.input.left = DOWN;
+ else if (event.jaxis.value > 1024)
+ tux.input.left = UP;
+
+ if (event.jaxis.value > 1024)
+ tux.input.right = DOWN;
+ else if (event.jaxis.value < -1024)
+ tux.input.right = UP;
+ break;
+ case JOY_Y:
+ if (event.jaxis.value > 1024)
+ tux.input.down = DOWN;
+ else if (event.jaxis.value < -1024)
+ tux.input.down = UP;
/* Handle joystick for the menu */
if(show_menu)
{
- if(down == DOWN)
+ if(tux.input.down == DOWN)
menuaction = MN_DOWN;
else
menuaction = MN_UP;
}
+ break;
+ default:
+ break;
}
- }
- else if (event.type == SDL_JOYBUTTONDOWN)
- {
+ break;
+ case SDL_JOYBUTTONDOWN:
if (event.jbutton.button == JOY_A)
- up = DOWN;
+ tux.input.up = DOWN;
else if (event.jbutton.button == JOY_B)
- fire = DOWN;
- }
- else if (event.type == SDL_JOYBUTTONUP)
- {
+ tux.input.fire = DOWN;
+ break;
+ case SDL_JOYBUTTONUP:
if (event.jbutton.button == JOY_A)
- up = UP;
+ tux.input.up = UP;
else if (event.jbutton.button == JOY_B)
- fire = UP;
+ tux.input.fire = UP;
if(show_menu)
menuaction = MN_HIT;
+ break;
+ default:
+ break;
}
#endif
int game_action(void)
{
- int i,j;
+ int i;
- /* --- HANDLE TUX! --- */
+ /* (tux_dying || next_level) */
+ if (tux.dying || next_level)
+ {
+ /* Tux either died, or reached the end of a level! */
+
+ if (playing_music())
+ halt_music();
- /* Handle key and joystick state: */
- if (!(tux_dying || next_level))
- {
- if (right == DOWN && left == UP)
+ if (next_level)
{
- if (jumping == NO)
- {
- if (tux_xm < -SKID_XM && !tux_skidding &&
- tux_dir == LEFT)
- {
- tux_skidding = SKID_TIME;
-
- play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
+ /* End of a level! */
+ level++;
+ next_level = 0;
+ if(st_gl_mode != ST_GL_TEST)
+ drawresultscreen();
+ player_level_begin(&tux);
+ }
+ else
+ {
+ player_dying(&tux);
- }
- tux_dir = RIGHT;
- }
+ /* No more lives!? */
- if (tux_xm < 0 && !isice(tux_x, tux_y + 32, scroll_x) &&
- !tux_skidding)
+ if (tux.lives < 0)
{
- tux_xm = 0;
- }
+ if(st_gl_mode != ST_GL_TEST)
+ drawendscreen();
- if (!tux_duck)
- {
- if (tux_dir == RIGHT)
+ if(st_gl_mode != ST_GL_TEST)
{
- /* Facing the direction we're jumping? Go full-speed: */
+ if (score > hs_score)
+ save_hs(score);
+ }
+ level_free_gfx();
+ level_free(¤t_level);
+ level_free_song();
+ unloadshared();
+ arrays_free();
+ return(0);
+ } /* if (lives < 0) */
+ }
- if (fire == UP)
- {
- tux_xm = tux_xm + WALK_SPEED;
+ /* Either way, (re-)load the (next) level... */
- if (tux_xm > MAX_WALK_XM)
- tux_xm = MAX_WALK_XM;
- }
- else if (fire == DOWN)
- {
- tux_xm = tux_xm + RUN_SPEED;
+ player_level_begin(&tux);
+ set_defaults();
+ level_free(¤t_level);
+ if(level_load(¤t_level,level_subset,level) != 0)
+ exit(1);
+ arrays_free();
+ arrays_init();
+ activate_bad_guys();
+ level_free_gfx();
+ level_load_gfx(¤t_level);
+ level_free_song();
+ level_load_song(¤t_level);
+ if(st_gl_mode != ST_GL_TEST)
+ levelintro();
+ start_timers();
+ }
- if (tux_xm > MAX_RUN_XM)
- tux_xm = MAX_RUN_XM;
- }
- }
- else
- {
- /* Not facing the direction we're jumping?
- Go half-speed: */
+ player_action(&tux);
- tux_xm = tux_xm + WALK_SPEED / 2;
+ /* Handle bouncy distros: */
- if (tux_xm > MAX_WALK_XM / 2)
- tux_xm = MAX_WALK_XM / 2;
- }
- }
- }
- else if (left == DOWN && right == UP)
- {
- if (jumping == NO)
- {
- if (tux_xm > SKID_XM && !tux_skidding &&
- tux_dir == RIGHT)
- {
- tux_skidding = SKID_TIME;
- play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
- }
- tux_dir = LEFT;
- }
+ for (i = 0; i < num_bouncy_distros; i++)
+ {
+ bouncy_distro_action(&bouncy_distros[i]);
+ }
- if (tux_xm > 0 && !isice(tux_x, tux_y + 32, scroll_x) &&
- !tux_skidding)
- {
- tux_xm = 0;
- }
- if (!tux_duck)
- {
- if (tux_dir == LEFT)
- {
- /* Facing the direction we're jumping? Go full-speed: */
+ /* Handle broken bricks: */
- if (fire == UP)
- {
- tux_xm = tux_xm - WALK_SPEED;
+ for (i = 0; i < num_broken_bricks; i++)
+ {
+ broken_brick_action(&broken_bricks[i]);
+ }
- if (tux_xm < -MAX_WALK_XM)
- tux_xm = -MAX_WALK_XM;
- }
- else if (fire == DOWN)
- {
- tux_xm = tux_xm - RUN_SPEED;
- if (tux_xm < -MAX_RUN_XM)
- tux_xm = -MAX_RUN_XM;
- }
- }
- else
- {
- /* Not facing the direction we're jumping?
- Go half-speed: */
+ /* Handle distro counting: */
- tux_xm = tux_xm - WALK_SPEED / 2;
+ if (counting_distros == YES)
+ {
+ distro_counter--;
- if (tux_xm < -MAX_WALK_XM / 2)
- tux_xm = -MAX_WALK_XM / 2;
- }
- }
- }
+ if (distro_counter <= 0)
+ counting_distros = -1;
+ }
- /* End of level? */
+ /* Handle bouncy bricks: */
+
+ for (i = 0; i < num_bouncy_bricks; i++)
+ {
+ bouncy_brick_action(&bouncy_bricks[i]);
+ }
- if (tux_x >= endpos && endpos != 0)
- {
- next_level = 1;
- }
+ /* Handle floating scores: */
- /* Jump/jumping? */
+ for (i = 0; i < num_floating_scores; i++)
+ {
+ floating_score_action(&floating_scores[i]);
+ }
- if (up == DOWN)
- {
- if (jump_counter == 0)
- {
- /* Taking off? */
- if (!issolid(tux_x, tux_y + 32, scroll_x) ||
- tux_ym != 0)
- {
- /* If they're not on the ground, or are currently moving
- vertically, don't jump! */
+ /* Handle bullets: */
- jump_counter = MAX_JUMP_COUNT;
- }
- else
- {
- /* Make sure we're not standing back up into a solid! */
+ for (i = 0; i < num_bullets; ++i)
+ {
+ bullet_action(&bullets[i]);
+ }
- if (tux_size == SMALL || tux_duck == NO ||
- !issolid(tux_x, tux_y, scroll_x))
- {
- jumping = YES;
+ /* Handle upgrades: */
- if (tux_size == SMALL)
- play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
- else
- play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
- }
- }
- }
+ for (i = 0; i < num_upgrades; i++)
+ {
+ upgrade_action(&upgrades[i]);
+ }
- /* Keep jumping for a while: */
+ /* Handle bad guys: */
- if (jump_counter < MAX_JUMP_COUNT)
- {
- tux_ym = tux_ym - JUMP_SPEED;
- jump_counter++;
- }
- }
- else
- jump_counter = 0;
+ for (i = 0; i < num_bad_guys; i++)
+ {
+ badguy_action(&bad_guys[i]);
+ }
+ /* Handle all possible collisions. */
+ collision_handler();
- /* Shoot! */
+ return -1;
+}
- if (fire == DOWN && old_fire == UP && tux_got_coffee)
- {
- add_bullet(tux_x + scroll_x, tux_y, tux_dir, tux_xm);
- }
+/* --- GAME DRAW! --- */
+void game_draw(void)
+{
+ int x, y, i, s;
- /* Duck! */
+ /* Draw screen: */
- if (down == DOWN)
+ if (tux.dying && (frame % 4) == 0)
+ clearscreen(255, 255, 255);
+ else if(timer_check(&super_bkgd_timer))
+ texture_draw(&img_super_bkgd, 0, 0, NO_UPDATE);
+ else
+ {
+ /* Draw the real background */
+ if(current_level.bkgd_image[0] != '\0')
{
- if (tux_size == BIG)
- tux_duck = YES;
+ s = (int)scroll_x / 30;
+ texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h, NO_UPDATE);
+ texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h, NO_UPDATE);
}
else
{
- if (tux_size == BIG && tux_duck == YES)
- {
- /* Make sure we're not standing back up into a solid! */
-
- if (!issolid(tux_x, tux_y - 32, scroll_x))
- tux_duck = NO;
- }
- else
- tux_duck = NO;
+ clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
}
- } /* (tux_dying || next_level) */
- else
- {
- /* Tux either died, or reached the end of a level! */
-
-
- if (playing_music())
- halt_music();
+ }
+ /* Draw background: */
- if (next_level)
+ for (y = 0; y < 15; ++y)
+ {
+ for (x = 0; x < 21; ++x)
{
- /* End of a level! */
- level++;
- next_level = 0;
- drawresultscreen();
+ drawshape(x * 32 - ((int)scroll_x % 32), y * 32,
+ current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
}
- else
- {
-
- tux_ym = tux_ym + GRAVITY;
+ }
+ /* (Bouncy bricks): */
- /* He died :^( */
+ for (i = 0; i < num_bouncy_bricks; ++i)
+ {
+ bouncy_brick_draw(&bouncy_bricks[i]);
+ }
- --lives;
- remove_powerups();
- /* No more lives!? */
+ /* (Bad guys): */
- if (lives < 0)
- {
- drawendscreen();
+ for (i = 0; i < num_bad_guys; ++i)
+ {
+ badguy_draw(&bad_guys[i]);
+ }
- if (score > highscore)
- save_hs(score);
+ /* (Tux): */
- unloadlevelgfx();
- unloadlevelsong();
- unloadshared();
- return(0);
- } /* if (lives < 0) */
- }
+ player_draw(&tux);
- /* Either way, (re-)load the (next) level... */
+ /* (Bullets): */
- set_defaults();
- loadlevel(¤t_level,"default",level);
- activate_bad_guys();
- unloadlevelgfx();
- loadlevelgfx();
- unloadlevelsong();
- loadlevelsong();
- levelintro();
+ for (i = 0; i < num_bullets; ++i)
+ {
+ bullet_draw(&bullets[i]);
}
- /* Move tux: */
-
- tux_x = tux_x + tux_xm;
- tux_y = tux_y + tux_ym;
-
+ /* (Floating scores): */
- /* Keep tux in bounds: */
- if (tux_x < 0)
- tux_x = 0;
- else if (tux_x < 160 && scroll_x > 0 && debug_mode == YES)
+ for (i = 0; i < num_floating_scores; ++i)
{
- scroll_x = scroll_x - ( 160 - tux_x);
- tux_x = 160;
-
- if(scroll_x < 0)
- scroll_x = 0;
-
- }
- else if (tux_x > 320 && scroll_x < ((current_level.width * 32) - 640))
- {
- /* Scroll the screen in past center: */
-
- scroll_x = scroll_x + (tux_x - 320);
- tux_x = 320;
-
- if (scroll_x > ((current_level.width * 32) - 640))
- scroll_x = ((current_level.width * 32) - 640);
- }
- else if (tux_x > 608)
- {
- /* ... unless there's no more to scroll! */
-
- tux_x = 608;
- }
-
-
- /* Land: */
-
- if (!tux_dying)
- {
- if (issolid(tux_x, tux_y + 31, scroll_x) &&
- !issolid(tux_x - tux_xm, tux_y + 31, scroll_x))
- {
- while (issolid(tux_x, tux_y + 31, scroll_x))
- {
- if (tux_xm < 0)
- tux_x++;
- else if (tux_xm > 0)
- tux_x--;
- }
-
- tux_xm = 0;
- }
-
- if (issolid(tux_x, tux_y, scroll_x) &&
- !issolid(tux_x - tux_xm, tux_y, scroll_x))
- {
- while (issolid(tux_x, tux_y, scroll_x))
- {
- if (tux_xm < 0)
- tux_x++;
- else if (tux_xm > 0)
- tux_x--;
- }
-
- tux_xm = 0;
- }
-
- if (issolid(tux_x, tux_y + 31, scroll_x))
- {
- /* Set down properly: */
-
- while (issolid(tux_x, tux_y + 31, scroll_x))
- {
- if (tux_ym < 0)
- tux_y++;
- else if (tux_ym > 0)
- tux_y--;
- }
-
-
- /* Reset score multiplier (for mutli-hits): */
-
- if (tux_ym > 0)
- score_multiplier = 1;
-
-
- /* Stop jumping! */
-
- tux_ym = 0;
- jumping = NO;
- }
-
-
- /* Bump into things: */
-
- if (issolid(tux_x, tux_y, scroll_x) ||
- (tux_size == BIG && !tux_duck &&
- (issolid(tux_x, tux_y - 32, scroll_x))))
- {
- if (!issolid(tux_x - tux_xm, tux_y, scroll_x) &&
- (tux_size == SMALL || tux_duck ||
- !issolid(tux_x - tux_xm, tux_y - 32, scroll_x)))
- {
- tux_x = tux_x - tux_xm;
- tux_xm = 0;
- }
- else if (!issolid(tux_x, tux_y - tux_ym, scroll_x) &&
- (tux_size == SMALL || tux_duck ||
- !issolid(tux_x, tux_y - 32 - tux_ym, scroll_x)))
- {
- if (tux_ym <= 0)
- {
- /* Jumping up? */
-
- if (tux_size == BIG)
- {
- /* Break bricks and empty boxes: */
-
- if (!tux_duck)
- {
- if (isbrick(tux_x, tux_y - 32, scroll_x) ||
- isfullbox(tux_x, tux_y - 32, scroll_x))
- {
- trygrabdistro(tux_x, tux_y - 64, scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x, tux_y - 96, scroll_x);
-
- if (isfullbox(tux_x, tux_y - 32,
- scroll_x))
- {
- bumpbrick(tux_x, tux_y - 32,
- scroll_x);
- }
-
- trybreakbrick(tux_x, tux_y - 32, scroll_x);
- tryemptybox(tux_x, tux_y - 32, scroll_x);
- }
-
- if (isbrick(tux_x + 31, tux_y - 32, scroll_x) ||
- isfullbox(tux_x + 31, tux_y - 32, scroll_x))
- {
- trygrabdistro(tux_x + 31,
- tux_y - 64,
- scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x + 31,
- tux_y - 96,
- scroll_x);
-
- if (isfullbox(tux_x + 31, tux_y - 32,
- scroll_x))
- {
- bumpbrick(tux_x + 31, tux_y - 32,
- scroll_x);
- }
-
- trybreakbrick(tux_x + 31,
- tux_y - 32,
- scroll_x);
- tryemptybox(tux_x + 31,
- tux_y - 32,
- scroll_x);
- }
- }
- else /* ducking */
- {
- if (isbrick(tux_x, tux_y, scroll_x) ||
- isfullbox(tux_x, tux_y, scroll_x))
- {
- trygrabdistro(tux_x, tux_y - 32, scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x, tux_y - 64, scroll_x);
- if (isfullbox(tux_x, tux_y, scroll_x))
- bumpbrick(tux_x, tux_y, scroll_x);
- trybreakbrick(tux_x, tux_y, scroll_x);
- tryemptybox(tux_x, tux_y, scroll_x);
- }
-
- if (isbrick(tux_x + 31, tux_y, scroll_x) ||
- isfullbox(tux_x + 31, tux_y, scroll_x))
- {
- trygrabdistro(tux_x + 31,
- tux_y - 32,
- scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x + 31,
- tux_y - 64,
- scroll_x);
- if (isfullbox(tux_x + 31, tux_y, scroll_x))
- bumpbrick(tux_x + 31, tux_y, scroll_x);
- trybreakbrick(tux_x + 31, tux_y, scroll_x);
- tryemptybox(tux_x + 31, tux_y, scroll_x);
- }
- }
- }
- else
- {
- /* It's a brick and we're small, make the brick
- bounce, and grab any distros above it: */
-
- if (isbrick(tux_x, tux_y, scroll_x) ||
- isfullbox(tux_x, tux_y, scroll_x))
- {
- trygrabdistro(tux_x, tux_y - 32, scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x, tux_y - 64, scroll_x);
- bumpbrick(tux_x, tux_y, scroll_x);
- tryemptybox(tux_x, tux_y, scroll_x);
- }
-
- if (isbrick(tux_x + 31, tux_y, scroll_x) ||
- isfullbox(tux_x + 31, tux_y, scroll_x))
- {
- trygrabdistro(tux_x + 31, tux_y - 32, scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x + 31, tux_y - 64, scroll_x);
- bumpbrick(tux_x + 31, tux_y, scroll_x);
- tryemptybox(tux_x + 31, tux_y, scroll_x);
- }
-
-
- /* Get a distro from a brick? */
-
- if (shape(tux_x, tux_y, scroll_x) == 'x' ||
- shape(tux_x, tux_y, scroll_x) == 'y')
- {
- add_bouncy_distro(((tux_x + scroll_x + 1)
- / 32) * 32,
- (tux_y / 32) * 32);
-
- if (counting_distros == NO)
- {
- counting_distros = YES;
- distro_counter = 100;
- }
-
- if (distro_counter <= 0)
- change(tux_x, tux_y, scroll_x, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- else if (shape(tux_x + 31, tux_y, scroll_x) == 'x' ||
- shape(tux_x + 31, tux_y, scroll_x) == 'y')
- {
- add_bouncy_distro(((tux_x + scroll_x + 1 + 31)
- / 32) * 32,
- (tux_y / 32) * 32);
-
- if (counting_distros == NO)
- {
- counting_distros = YES;
- distro_counter = 100;
- }
-
- if (distro_counter <= 0)
- change(tux_x + 31, tux_y, scroll_x, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- }
-
-
- /* Bump head: */
-
- tux_y = (tux_y / 32) * 32 + 30;
- }
- else
- {
- /* Land on feet: */
-
- tux_y = (tux_y / 32) * 32 - 32;
- }
-
- tux_ym = 0;
- jumping = NO;
- jump_counter = MAX_JUMP_COUNT;
- }
- }
- }
-
-
- /* Grab distros: */
-
- if (!tux_dying)
- {
- trygrabdistro(tux_x, tux_y, scroll_x, NO_BOUNCE);
- trygrabdistro(tux_x + 31, tux_y, scroll_x, NO_BOUNCE);
-
- if (tux_size == BIG && !tux_duck)
- {
- trygrabdistro(tux_x, tux_y - 32, scroll_x, NO_BOUNCE);
- trygrabdistro(tux_x + 31, tux_y - 32, scroll_x, NO_BOUNCE);
- }
- }
-
-
- /* Enough distros for a One-up? */
-
- if (distros >= DISTROS_LIFEUP)
- {
- distros = distros - DISTROS_LIFEUP;
- if(lives < MAX_LIVES)
- lives++;
- /*We want to hear the sound even, if MAX_LIVES is reached*/
- play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
- }
-
-
- /* Keep in-bounds, vertically: */
-
- if (tux_y < 0)
- tux_y = 0;
- else if (tux_y > 480)
- {
- killtux(KILL);
- }
-
-
- /* Slow down horizontally: */
-
- if (!tux_dying)
- {
- if (right == UP && left == UP)
- {
- if (isice(tux_x, tux_y + 32, scroll_x) ||
- !issolid(tux_x, tux_y + 32, scroll_x))
- {
- /* Slowly on ice or in air: */
-
- if (tux_xm > 0)
- tux_xm--;
- else if (tux_xm < 0)
- tux_xm++;
- }
- else
- {
- /* Quickly, otherwise: */
-
- tux_xm = tux_xm / 2;
- }
- }
-
-
- /* Drop vertically: */
-
- if (!issolid(tux_x, tux_y + 32, scroll_x))
- {
- tux_ym = tux_ym + GRAVITY;
-
- if (tux_ym > MAX_YM)
- tux_ym = MAX_YM;
- }
- }
-
-
- if (tux_safe > 0)
- tux_safe--;
-
-
- /* ---- DONE HANDLING TUX! --- */
-
-
- /* Handle bouncy distros: */
-
- for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
- {
- if (bouncy_distros[i].alive)
- {
- bouncy_distros[i].y = bouncy_distros[i].y + bouncy_distros[i].ym;
-
- bouncy_distros[i].ym++;
-
- if (bouncy_distros[i].ym >= 0)
- bouncy_distros[i].alive = NO;
- }
- }
-
-
- /* Handle broken bricks: */
-
- for (i = 0; i < NUM_BROKEN_BRICKS; i++)
- {
- if (broken_bricks[i].alive)
- {
- broken_bricks[i].x = broken_bricks[i].x + broken_bricks[i].xm;
- broken_bricks[i].y = broken_bricks[i].y + broken_bricks[i].ym;
-
- broken_bricks[i].ym++;
-
- if (broken_bricks[i].ym >= 0)
- broken_bricks[i].alive = NO;
- }
- }
-
-
- /* Handle distro counting: */
-
- if (counting_distros == YES)
- {
- distro_counter--;
-
- if (distro_counter <= 0)
- counting_distros = -1;
- }
-
-
- /* Handle bouncy bricks: */
-
- for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
- {
- if (bouncy_bricks[i].alive)
- {
- bouncy_bricks[i].offset = (bouncy_bricks[i].offset +
- bouncy_bricks[i].offset_m);
-
- /* Go back down? */
-
- if (bouncy_bricks[i].offset < -BOUNCY_BRICK_MAX_OFFSET)
- bouncy_bricks[i].offset_m = BOUNCY_BRICK_SPEED;
-
-
- /* Stop bouncing? */
-
- if (bouncy_bricks[i].offset == 0)
- bouncy_bricks[i].alive = NO;
- }
- }
-
-
- /* Handle floating scores: */
-
- for (i = 0; i < NUM_FLOATING_SCORES; i++)
- {
- if (floating_scores[i].alive)
- {
- floating_scores[i].y = floating_scores[i].y - 2;
- floating_scores[i].timer--;
-
- if (floating_scores[i].timer <= 0)
- floating_scores[i].alive = NO;
- }
- }
-
-
- /* Handle bullets: */
-
- for (i = 0; i < NUM_BULLETS; i++)
- {
- if (bullets[i].alive)
- {
- bullets[i].x = bullets[i].x + bullets[i].xm;
- bullets[i].y = bullets[i].y + bullets[i].ym;
-
- if (issolid(bullets[i].x, bullets[i].y, 0))
- {
- if (issolid(bullets[i].x, bullets[i].y - bullets[i].ym, 0))
- bullets[i].alive = NO;
- else
- {
- if (bullets[i].ym >= 0)
- {
- bullets[i].y = (bullets[i].y / 32) * 32 - 8;
- }
- bullets[i].ym = -bullets[i].ym;
- }
- }
-
- bullets[i].ym = bullets[i].ym + GRAVITY;
-
- if (bullets[i].x < scroll_x ||
- bullets[i].x > scroll_x + 640)
- {
- bullets[i].alive = NO;
- }
- }
-
-
- if (bullets[i].alive)
- {
- for (j = 0; j < NUM_BAD_GUYS; j++)
- {
- if (bad_guys[j].alive && !bad_guys[j].dying)
- {
- if (bullets[i].x >= bad_guys[j].x - 4 &&
- bullets[i].x <= bad_guys[j].x + 32 + 4 &&
- bullets[i].y >= bad_guys[j].y - 4 &&
- bullets[i].y <= bad_guys[j].y + 32 + 4)
- {
- /* Kill the bad guy! */
-
- bullets[i].alive = 0;
- bad_guys[j].dying = FALLING;
- bad_guys[j].ym = -8;
-
-
- /* Gain some points: */
-
- if (bad_guys[j].kind == BAD_BSOD)
- {
- add_score(bad_guys[j].x - scroll_x, bad_guys[j].y,
- 50 * score_multiplier);
- }
- else if (bad_guys[j].kind == BAD_LAPTOP)
- {
- add_score(bad_guys[j].x - scroll_x, bad_guys[j].y,
- 25 * score_multiplier);
- }
-
-
- /* Play death sound: */
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
- }
- }
- }
- }
-
-
- /* Handle background timer: */
-
- if (super_bkgd_time)
- super_bkgd_time--;
-
-
- /* Handle invincibility timer: */
-
-
- if (tux_invincible_time > 50)
- {
- tux_invincible_time--;
-
-
- if (!playing_music())
- play_music( herring_song, 1 );
- }
- else
- {
- if (current_music == HERRING_MUSIC)
- {
- /* stop the herring_song, now play the level_song ! */
- current_music = LEVEL_MUSIC;
- halt_music();
- }
-
- if (!playing_music())
- {
- if (current_level.time_left <= TIME_WARNING)
- play_music( level_song_fast, 1 );
- else
- play_music( level_song, 1 );
- }
-
- if (tux_invincible_time > 0)
- tux_invincible_time--;
- }
-
-
- /* Handle upgrades: */
-
- for (i = 0; i < NUM_UPGRADES; i++)
- {
- if (upgrades[i].alive)
- {
- if (upgrades[i].height < 32)
- {
- /* Rise up! */
-
- upgrades[i].height++;
- }
- else
- {
- /* Move around? */
-
- if (upgrades[i].kind == UPGRADE_MINTS ||
- upgrades[i].kind == UPGRADE_HERRING)
- {
- upgrades[i].x = upgrades[i].x + upgrades[i].xm;
- upgrades[i].y = upgrades[i].y + upgrades[i].ym;
-
- if (issolid(upgrades[i].x, upgrades[i].y + 31, 0) ||
- issolid(upgrades[i].x + 31, upgrades[i].y + 31, 0))
- {
- if (upgrades[i].ym > 0)
- {
- if (upgrades[i].kind == UPGRADE_MINTS)
- {
- upgrades[i].ym = 0;
- }
- else if (upgrades[i].kind == UPGRADE_HERRING)
- {
- upgrades[i].ym = -24;
- }
-
- upgrades[i].y = (upgrades[i].y / 32) * 32;
- }
- }
- else
- upgrades[i].ym = upgrades[i].ym + GRAVITY;
-
- if (issolid(upgrades[i].x, upgrades[i].y, 0))
- {
- upgrades[i].xm = -upgrades[i].xm;
- }
- }
-
-
- /* Off the screen? Kill it! */
-
- if (upgrades[i].x < scroll_x)
- upgrades[i].alive = NO;
-
-
- /* Did the player grab it? */
-
- if (tux_x + scroll_x >= upgrades[i].x - 32 &&
- tux_x + scroll_x <= upgrades[i].x + 32 &&
- tux_y >= upgrades[i].y - 32 &&
- tux_y <= upgrades[i].y + 32)
- {
- /* Remove the upgrade: */
-
- upgrades[i].alive = NO;
-
-
- /* Affect the player: */
-
- if (upgrades[i].kind == UPGRADE_MINTS)
- {
- play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER);
- tux_size = BIG;
- super_bkgd_time = 8;
- }
- else if (upgrades[i].kind == UPGRADE_COFFEE)
- {
- play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
- tux_got_coffee = YES;
- super_bkgd_time = 4;
- }
- else if (upgrades[i].kind == UPGRADE_HERRING)
- {
- play_sound(sounds[SND_HERRING], SOUND_CENTER_SPEAKER);
- tux_invincible_time = TUX_INVINCIBLE_TIME;
- super_bkgd_time = 4;
- /* play the herring song ^^ */
- current_music = HERRING_MUSIC;
- if (playing_music())
- halt_music();
- play_music( herring_song, 1 );
- }
- }
- }
- }
- }
-
-
- /* Handle bad guys: */
-
- for (i = 0; i < NUM_BAD_GUYS; i++)
- {
- if (bad_guys[i].alive)
- {
- if (bad_guys[i].seen)
- {
- if (bad_guys[i].kind == BAD_BSOD)
- {
- /* --- BLUE SCREEN OF DEATH MONSTER: --- */
-
- /* Move left/right: */
-
- if (bad_guys[i].dying == NO ||
- bad_guys[i].dying == FALLING)
- {
- if (bad_guys[i].dir == RIGHT)
- bad_guys[i].x = bad_guys[i].x + 4;
- else if (bad_guys[i].dir == LEFT)
- bad_guys[i].x = bad_guys[i].x - 4;
- }
-
-
- /* Move vertically: */
-
- bad_guys[i].y = bad_guys[i].y + bad_guys[i].ym;
-
-
- /* Bump into things horizontally: */
-
- if (!bad_guys[i].dying)
- {
- if (issolid(bad_guys[i].x, bad_guys[i].y, 0))
- bad_guys[i].dir = !bad_guys[i].dir;
- }
-
-
- /* Bump into other bad guys: */
-
- for (j = 0; j < NUM_BAD_GUYS; j++)
- {
- if (j != i && bad_guys[j].alive &&
- !bad_guys[j].dying && !bad_guys[i].dying &&
- bad_guys[i].x >= bad_guys[j].x - 32 &&
- bad_guys[i].x <= bad_guys[j].x + 32 &&
- bad_guys[i].y >= bad_guys[j].y - 32 &&
- bad_guys[i].y <= bad_guys[j].y + 32)
- {
- bad_guys[i].dir = !bad_guys[i].dir;
- }
- }
-
-
- /* Fall if we get off the ground: */
-
- if (bad_guys[i].dying != FALLING)
- {
- if (!issolid(bad_guys[i].x, bad_guys[i].y + 32, 0) &&
- bad_guys[i].ym < MAX_YM)
- {
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
- }
- else
- {
- /* Land: */
-
- if (bad_guys[i].ym > 0)
- {
- bad_guys[i].y = (bad_guys[i].y / 32) * 32;
- bad_guys[i].ym = 0;
- }
- }
- }
- else
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-
- if (bad_guys[i].y > 480)
- bad_guys[i].alive = NO;
- }
- else if (bad_guys[i].kind == BAD_LAPTOP)
- {
- /* --- LAPTOP MONSTER: --- */
-
- /* Move left/right: */
-
- if (bad_guys[i].mode != FLAT && bad_guys[i].mode != KICK)
- {
- if (bad_guys[i].dying == NO ||
- bad_guys[i].dying == FALLING)
- {
- if (bad_guys[i].dir == RIGHT)
- bad_guys[i].x = bad_guys[i].x + 4;
- else if (bad_guys[i].dir == LEFT)
- bad_guys[i].x = bad_guys[i].x - 4;
- }
- }
- else if (bad_guys[i].mode == KICK)
- {
- if (bad_guys[i].dir == RIGHT)
- bad_guys[i].x = bad_guys[i].x + 16;
- else if (bad_guys[i].dir == LEFT)
- bad_guys[i].x = bad_guys[i].x - 16;
- }
-
-
- /* Move vertically: */
-
- bad_guys[i].y = bad_guys[i].y + bad_guys[i].ym;
-
-
- /* Bump into things horizontally: */
-
- if (!bad_guys[i].dying)
- {
- if (issolid(bad_guys[i].x, bad_guys[i].y, 0))
- {
- bad_guys[i].dir = !bad_guys[i].dir;
-
- if (bad_guys[i].mode == KICK)
- {
- /* handle stereo sound */
- if (tux_x + scroll_x > bad_guys[i].x)
- play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER);
- else if (tux_x + scroll_x < bad_guys[i].x)
- play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER);
- else
- play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER);
- }
- }
- }
-
-
- /* Bump into other bad guys: */
-
- for (j = 0; j < NUM_BAD_GUYS; j++)
- {
- if (j != i && bad_guys[j].alive &&
- !bad_guys[j].dying && !bad_guys[i].dying &&
- bad_guys[i].x >= bad_guys[j].x - 32 &&
- bad_guys[i].x <= bad_guys[j].x + 32 &&
- bad_guys[i].y >= bad_guys[j].y - 32 &&
- bad_guys[i].y <= bad_guys[j].y + 32)
- {
- if (bad_guys[i].mode != KICK)
- bad_guys[i].dir = !bad_guys[i].dir;
- else
- {
- /* We're in kick mode, kill the other guy: */
-
- bad_guys[j].dying = FALLING;
- bad_guys[j].ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-
- add_score(bad_guys[i].x - scroll_x,
- bad_guys[i].y, 100);
- }
- }
- }
-
-
- /* Fall if we get off the ground: */
-
- if (bad_guys[i].dying != FALLING)
- {
- if (!issolid(bad_guys[i].x, bad_guys[i].y + 32, 0) &&
- bad_guys[i].ym < MAX_YM)
- {
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
- }
- else
- {
- /* Land: */
-
- if (bad_guys[i].ym > 0)
- {
- bad_guys[i].y = (bad_guys[i].y / 32) * 32;
- bad_guys[i].ym = 0;
- }
- }
- }
- else
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-
- if (bad_guys[i].y > 480)
- bad_guys[i].alive = NO;
- }
- else if (bad_guys[i].kind == BAD_MONEY)
- {
- /* --- MONEY BAGS: --- */
-
-
- /* Move vertically: */
-
- bad_guys[i].y = bad_guys[i].y + bad_guys[i].ym;
-
-
- /* Fall if we get off the ground: */
-
- if (bad_guys[i].dying != FALLING)
- {
- if (!issolid(bad_guys[i].x, bad_guys[i].y + 32, 0))
- {
- if (bad_guys[i].ym < MAX_YM)
- {
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
- }
- }
- else
- {
- /* Land: */
-
- if (bad_guys[i].ym > 0)
- {
- bad_guys[i].y = (bad_guys[i].y / 32) * 32;
- bad_guys[i].ym = -MAX_YM;
- }
- }
- }
- else
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-
- if (bad_guys[i].y > 480)
- bad_guys[i].alive = NO;
- }
- else if (bad_guys[i].kind == -1)
- {}
-
-
- /* Kill it if the player jumped on it: */
-
- if (!bad_guys[i].dying && !tux_dying && !tux_safe &&
- tux_x + scroll_x >= bad_guys[i].x - 32 &&
- tux_x + scroll_x <= bad_guys[i].x + 32 &&
- tux_y >= bad_guys[i].y - 32 &&
- tux_y <= bad_guys[i].y - 8
- /* &&
- tux_ym >= 0 */)
- {
- if (bad_guys[i].kind == BAD_BSOD)
- {
- bad_guys[i].dying = SQUISHED;
- bad_guys[i].timer = 16;
- tux_ym = -KILL_BOUNCE_YM;
-
- add_score(bad_guys[i].x - scroll_x, bad_guys[i].y,
- 50 * score_multiplier);
-
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- }
- else if (bad_guys[i].kind == BAD_LAPTOP)
- {
- if (bad_guys[i].mode != FLAT)
- {
- /* Flatten! */
-
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
- bad_guys[i].mode = FLAT;
-
- bad_guys[i].timer = 64;
-
- tux_y = tux_y - 32;
- }
- else
- {
- /* Kick! */
-
- bad_guys[i].mode = KICK;
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
- if (tux_x + scroll_x <= bad_guys[i].x)
- bad_guys[i].dir = RIGHT;
- else
- bad_guys[i].dir = LEFT;
-
- bad_guys[i].timer = 8;
- }
-
- tux_ym = -KILL_BOUNCE_YM;
-
- add_score(bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- 25 * score_multiplier);
-
- /* play_sound(sounds[SND_SQUISH]); */
- }
- else if (bad_guys[i].kind == -1)
- {}
-
- score_multiplier++;
- }
-
-
- /* Hurt the player if he just touched it: */
-
- if (!bad_guys[i].dying && !tux_dying &&
- !tux_safe &&
- tux_x + scroll_x >= bad_guys[i].x - 32 &&
- tux_x + scroll_x <= bad_guys[i].x + 32 &&
- tux_y >= bad_guys[i].y - 32 &&
- tux_y <= bad_guys[i].y + 32)
- {
- if (bad_guys[i].mode == FLAT)
- {
- /* Kick: */
-
- bad_guys[i].mode = KICK;
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
- if (tux_x + scroll_x <= bad_guys[i].x)
- {
- bad_guys[i].dir = RIGHT;
- bad_guys[i].x = bad_guys[i].x + 16;
- }
- else
- {
- bad_guys[i].dir = LEFT;
- bad_guys[i].x = bad_guys[i].x - 16;
- }
-
- bad_guys[i].timer = 8;
- }
- else if (bad_guys[i].mode == KICK)
- {
- if (tux_y < bad_guys[i].y - 16 &&
- bad_guys[i].timer == 0)
- {
- /* Step on (stop being kicked) */
-
- bad_guys[i].mode = FLAT;
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
- bad_guys[i].timer = 64;
- }
- else
- {
- /* Hurt if you get hit by kicked laptop: */
-
- if (bad_guys[i].timer == 0)
- {
- if (tux_invincible_time == 0)
- {
- killtux(SHRINK);
- }
- else
- {
- bad_guys[i].dying = FALLING;
- bad_guys[i].ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
- }
- }
- }
- else
- {
- if (tux_invincible_time == 0)
- {
- killtux(SHRINK);
- }
- else
- {
- bad_guys[i].dying = FALLING;
- bad_guys[i].ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
- }
- }
-
-
- /* Handle mode timer: */
-
- if (bad_guys[i].mode == FLAT)
- {
- bad_guys[i].timer--;
-
- if (bad_guys[i].timer <= 0)
- bad_guys[i].mode = NORMAL;
- }
- else if (bad_guys[i].mode == KICK)
- {
- if (bad_guys[i].timer > 0)
- bad_guys[i].timer--;
- }
-
-
- /* Handle dying timer: */
-
- if (bad_guys[i].dying == SQUISHED)
- {
- bad_guys[i].timer--;
-
-
- /* Remove it if time's up: */
-
- if (bad_guys[i].timer <= 0)
- bad_guys[i].alive = NO;
- }
-
-
- /* Remove if it's far off the screen: */
-
- if (bad_guys[i].x < scroll_x - OFFSCREEN_DISTANCE)
- bad_guys[i].alive = NO;
- }
- else /* !seen */
- {
- /* Once it's on screen, it's activated! */
-
- if (bad_guys[i].x <= scroll_x + 640 + OFFSCREEN_DISTANCE)
- bad_guys[i].seen = YES;
- }
- }
- }
-
-
- /* Handle skidding: */
-
- if (tux_skidding > 0)
- {
- tux_skidding--;
- }
-
- return -1;
-}
-
-/* --- GAME DRAW! --- */
-
-void game_draw()
-{
- int x, y, i;
-
- /* Draw screen: */
-
- if (tux_dying && (frame % 4) == 0)
- clearscreen(255, 255, 255);
- else
- {
- if (super_bkgd_time == 0)
- clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
- else
- drawimage(img_super_bkgd, 0, 0, NO_UPDATE);
- }
-
-
- /* Draw background: */
-
- for (y = 0; y < 15; y++)
- {
- for (x = 0; x < 21; x++)
- {
- drawshape(x * 32 - (scroll_x % 32), y * 32,
- current_level.tiles[y][x + (scroll_x / 32)]);
- }
- }
-
-
- /* (Bouncy bricks): */
-
- for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
- {
- if (bouncy_bricks[i].alive)
- {
- if (bouncy_bricks[i].x >= scroll_x - 32 &&
- bouncy_bricks[i].x <= scroll_x + 640)
- {
- dest.x = bouncy_bricks[i].x - scroll_x;
- dest.y = bouncy_bricks[i].y;
- dest.w = 32;
- dest.h = 32;
-
- SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format,
- current_level.bkgd_red,
- current_level.bkgd_green,
- current_level.bkgd_blue));
-
- drawshape(bouncy_bricks[i].x - scroll_x,
- bouncy_bricks[i].y + bouncy_bricks[i].offset,
- bouncy_bricks[i].shape);
- }
- }
- }
-
-
- /* (Bad guys): */
-
- for (i = 0; i < NUM_BAD_GUYS; i++)
- {
- if (bad_guys[i].alive &&
- bad_guys[i].x > scroll_x - 32 &&
- bad_guys[i].x < scroll_x + 640)
- {
- if (bad_guys[i].kind == BAD_BSOD)
- {
- /* --- BLUE SCREEN OF DEATH MONSTER: --- */
-
- if (bad_guys[i].dying == NO)
- {
- /* Alive: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_bsod_left[(frame / 5) % 4],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_bsod_right[(frame / 5) % 4],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- else if (bad_guys[i].dying == FALLING)
- {
- /* Falling: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_bsod_falling_left,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_bsod_falling_right,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- else if (bad_guys[i].dying == SQUISHED)
- {
- /* Dying - Squished: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_bsod_squished_left,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y + 24,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_bsod_squished_right,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y + 24,
- NO_UPDATE);
- }
- }
- }
- else if (bad_guys[i].kind == BAD_LAPTOP)
- {
- /* --- LAPTOP MONSTER: --- */
-
- if (bad_guys[i].dying == NO)
- {
- /* Alive: */
-
- if (bad_guys[i].mode == NORMAL)
- {
- /* Not flat: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_laptop_left[(frame / 5) % 3],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_laptop_right[(frame / 5) % 3],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- else
- {
- /* Flat: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_laptop_flat_left,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_laptop_flat_right,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- }
- else if (bad_guys[i].dying == FALLING)
- {
- /* Falling: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_laptop_falling_left,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_laptop_falling_right,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- }
- else if (bad_guys[i].kind == BAD_MONEY)
- {
- if (bad_guys[i].ym > -16)
- {
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_money_left[0],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_money_right[0],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- else
- {
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_money_left[1],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_money_right[1],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- }
- else if (bad_guys[i].kind == -1)
- {}
- }
- }
-
-
- /* (Tux): */
-
- if (right == UP && left == UP)
- {
- tux_frame_main = 1;
- tux_frame = 1;
- }
- else
- {
- if ((fire == DOWN && (frame % 2) == 0) ||
- (frame % 4) == 0)
- tux_frame_main = (tux_frame_main + 1) % 4;
-
- tux_frame = tux_frame_main;
-
- if (tux_frame == 3)
- tux_frame = 1;
- }
-
-
- if (tux_safe == 0 || (frame % 2) == 0)
- {
- if (tux_size == SMALL)
- {
- if (tux_invincible_time)
- {
- /* Draw cape: */
-
- if (tux_dir == RIGHT)
- {
- drawimage(cape_right[frame % 2],
- tux_x, tux_y,
- NO_UPDATE);
- }
- else
- {
- drawimage(cape_left[frame % 2],
- tux_x, tux_y,
- NO_UPDATE);
- }
- }
-
-
- if (!tux_got_coffee)
- {
- if (tux_dir == RIGHT)
- {
- drawimage(tux_right[tux_frame], tux_x, tux_y, NO_UPDATE);
- }
- else
- {
- drawimage(tux_left[tux_frame], tux_x, tux_y, NO_UPDATE);
- }
- }
- else
- {
- /* Tux got coffee! */
-
- if (tux_dir == RIGHT)
- {
- drawimage(firetux_right[tux_frame], tux_x, tux_y, NO_UPDATE);
- }
- else
- {
- drawimage(firetux_left[tux_frame], tux_x, tux_y, NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_invincible_time)
- {
- /* Draw cape: */
-
- if (tux_dir == RIGHT)
- {
- drawimage(bigcape_right[frame % 2],
- tux_x - 8 - 16, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigcape_left[frame % 2],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
-
- if (!tux_got_coffee)
- {
- if (!tux_duck)
- {
- if (!tux_skidding)
- {
- if (!jumping || tux_ym > 0)
- {
- if (tux_dir == RIGHT)
- {
- drawimage(bigtux_right[tux_frame],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigtux_left[tux_frame],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(bigtux_right_jump,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigtux_left_jump,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(skidtux_right,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(skidtux_left,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(ducktux_right, tux_x - 8, tux_y - 16,
- NO_UPDATE);
- }
- else
- {
- drawimage(ducktux_left, tux_x - 8, tux_y - 16,
- NO_UPDATE);
- }
- }
- }
- else
- {
- /* Tux has coffee! */
-
- if (!tux_duck)
- {
- if (!tux_skidding)
- {
- if (!jumping || tux_ym > 0)
- {
- if (tux_dir == RIGHT)
- {
- drawimage(bigfiretux_right[tux_frame],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigfiretux_left[tux_frame],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(bigfiretux_right_jump,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigfiretux_left_jump,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(skidfiretux_right,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(skidfiretux_left,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(duckfiretux_right, tux_x - 8, tux_y - 16,
- NO_UPDATE);
- }
- else
- {
- drawimage(duckfiretux_left, tux_x - 8, tux_y - 16,
- NO_UPDATE);
- }
- }
- }
- }
- }
-
-
- /* (Bullets): */
-
- for (i = 0; i < NUM_BULLETS; i++)
- {
- if (bullets[i].alive &&
- bullets[i].x >= scroll_x - 4 &&
- bullets[i].x <= scroll_x + 640)
- {
- drawimage(img_bullet, bullets[i].x - scroll_x, bullets[i].y,
- NO_UPDATE);
- }
- }
-
-
- /* (Floating scores): */
-
- for (i = 0; i < NUM_FLOATING_SCORES; i++)
- {
- if (floating_scores[i].alive)
- {
- sprintf(str, "%d", floating_scores[i].value);
- drawtext(str,
- floating_scores[i].x + 16 - strlen(str) * 8,
- floating_scores[i].y,
- letters_gold, NO_UPDATE, 1);
- }
- }
+ floating_score_draw(&floating_scores[i]);
+ }
/* (Upgrades): */
- for (i = 0; i < NUM_UPGRADES; i++)
+ for (i = 0; i < num_upgrades; ++i)
{
- if (upgrades[i].alive)
- {
- if (upgrades[i].height < 32)
- {
- /* Rising up... */
-
- dest.x = upgrades[i].x - scroll_x;
- dest.y = upgrades[i].y + 32 - upgrades[i].height;
- dest.w = 32;
- dest.h = upgrades[i].height;
-
- src.x = 0;
- src.y = 0;
- src.w = 32;
- src.h = upgrades[i].height;
-
- if (upgrades[i].kind == UPGRADE_MINTS)
- SDL_BlitSurface(img_mints, &src, screen, &dest);
- else if (upgrades[i].kind == UPGRADE_COFFEE)
- SDL_BlitSurface(img_coffee, &src, screen, &dest);
- else if (upgrades[i].kind == UPGRADE_HERRING)
- SDL_BlitSurface(img_golden_herring, &src, screen, &dest);
- }
- else
- {
- if (upgrades[i].kind == UPGRADE_MINTS)
- {
- drawimage(img_mints,
- upgrades[i].x - scroll_x, upgrades[i].y,
- NO_UPDATE);
- }
- else if (upgrades[i].kind == UPGRADE_COFFEE)
- {
- drawimage(img_coffee,
- upgrades[i].x - scroll_x, upgrades[i].y,
- NO_UPDATE);
- }
- else if (upgrades[i].kind == UPGRADE_HERRING)
- {
- drawimage(img_golden_herring,
- upgrades[i].x - scroll_x, upgrades[i].y,
- NO_UPDATE);
- }
- }
- }
+ upgrade_draw(&upgrades[i]);
}
/* (Bouncy distros): */
- for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
+ for (i = 0; i < num_bouncy_distros; ++i)
{
- if (bouncy_distros[i].alive)
- {
- drawimage(img_distro[0],
- bouncy_distros[i].x - scroll_x,
- bouncy_distros[i].y,
- NO_UPDATE);
- }
+ bouncy_distro_draw(&bouncy_distros[i]);
}
/* (Broken bricks): */
- for (i = 0; i < NUM_BROKEN_BRICKS; i++)
- {
- if (broken_bricks[i].alive)
- {
- src.x = rand() % 16;
- src.y = rand() % 16;
- src.w = 16;
- src.h = 16;
-
- dest.x = broken_bricks[i].x - scroll_x;
- dest.y = broken_bricks[i].y;
- dest.w = 16;
- dest.h = 16;
-
- SDL_BlitSurface(img_brick[0], &src, screen, &dest);
- }
- }
-
-
- /* (Status): */
-
- sprintf(str, "%d", score);
- drawtext("SCORE", 0, 0, letters_blue, NO_UPDATE, 1);
- drawtext(str, 96, 0, letters_gold, NO_UPDATE, 1);
-
- sprintf(str, "%d", highscore);
- drawtext("HIGH", 0, 20, letters_blue, NO_UPDATE, 1);
- drawtext(str, 96, 20, letters_gold, NO_UPDATE, 1);
-
- if (current_level.time_left >= TIME_WARNING || (frame % 10) < 5)
+ for (i = 0; i < num_broken_bricks; ++i)
{
- sprintf(str, "%d", current_level.time_left);
- drawtext("TIME", 224, 0, letters_blue, NO_UPDATE, 1);
- drawtext(str, 304, 0, letters_gold, NO_UPDATE, 1);
+ broken_brick_draw(&broken_bricks[i]);
}
- sprintf(str, "%d", distros);
- drawtext("DISTROS", 480, 0, letters_blue, NO_UPDATE, 1);
- drawtext(str, 608, 0, letters_gold, NO_UPDATE, 1);
+ drawstatus();
- drawtext("LIVES", 480, 20, letters_blue, NO_UPDATE, 1);
- for(i=0; i < lives; ++i)
+ if(game_pause)
{
- drawimage(tux_life,565+(18*i),20,NO_UPDATE);
+ x = screen->h / 20;
+ for(i = 0; i < x; ++i)
+ {
+ fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
+ }
+ fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128);
+ text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
}
- if(game_pause)
- drawcenteredtext("PAUSE",230,letters_red, NO_UPDATE, 1);
-
if(show_menu)
- done = drawmenu();
+ menu_process_current();
/* (Update it all!) */
/* --- GAME LOOP! --- */
-int gameloop(void)
+int gameloop(char * subset, int levelnb, int mode)
{
+ int fps_cnt, jump, done;
+ timer_type fps_timer, frame_timer;
+ timer_init(&fps_timer, YES);
+ timer_init(&frame_timer, YES);
+
+ game_started = YES;
- Uint32 last_time, now_time;
+ st_gl_mode = mode;
+ level = levelnb;
+ strcpy(level_subset,subset);
- /* Clear screen: */
+ if(st_gl_mode != ST_GL_LOAD_GAME)
+ {
+ /* Init the game: */
+ arrays_init();
+ set_defaults();
- clearscreen(0, 0, 0);
- updatescreen();
+ if(level_load(¤t_level,level_subset,level) != 0)
+ exit(1);
+ level_load_gfx(¤t_level);
+ activate_bad_guys();
+ level_load_song(¤t_level);
+ }
+
+ player_init(&tux);
- /* Init the game: */
+ if(st_gl_mode != ST_GL_TEST)
+ load_hs();
- initmenu();
- menumenu = MENU_GAME;
- initgame();
loadshared();
-
- tux_size = SMALL;
- tux_got_coffee = NO;
- set_defaults();
- loadlevel(¤t_level,"default",level);
- loadlevelgfx();
- activate_bad_guys();
- loadlevelsong();
- highscore = load_hs();
+ if(st_gl_mode == ST_GL_PLAY)
+ levelintro();
+
+
+ timer_init(&time_left,YES);
+ start_timers();
+
+ if(st_gl_mode == ST_GL_LOAD_GAME)
+ loadgame(levelnb);
+
- levelintro();
-
/* --- MAIN GAME LOOP!!! --- */
+ jump = NO;
done = 0;
quit = 0;
frame = 0;
- tux_frame_main = 0;
- tux_frame = 0;
game_pause = 0;
+ timer_init(&fps_timer,YES);
+ timer_init(&frame_timer,YES);
+ fps_cnt = 0;
+
+ /* Clear screen: */
+
+ clearscreen(0, 0, 0);
+ updatescreen();
+
+ while (SDL_PollEvent(&event))
+ {}
game_draw();
do
{
- last_time = SDL_GetTicks();
- frame++;
+ jump = NO;
+ /* Calculate the movement-factor */
+ frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
- /* Handle events: */
+ if(!timer_check(&frame_timer))
+ {
+ timer_start(&frame_timer,25);
+ ++frame;
+ }
- old_fire = fire;
+ /* Handle events: */
+
+ tux.input.old_fire = tux.input.fire;
+
game_event();
+ if(show_menu)
+ {
+ if(current_menu == &game_menu)
+ {
+ switch (menu_check(&game_menu))
+ {
+ case 2:
+ st_pause_ticks_stop();
+ break;
+ case 3:
+ update_load_save_game_menu(&save_game_menu, NO);
+ break;
+ case 4:
+ update_load_save_game_menu(&load_game_menu, YES);
+ break;
+ case 7:
+ st_pause_ticks_stop();
+ done = 1;
+ break;
+ }
+ }
+ else if(current_menu == &options_menu)
+ {
+ process_options_menu();
+ }
+ else if(current_menu == &save_game_menu )
+ {
+ process_save_load_game_menu(YES);
+ }
+ else if(current_menu == &load_game_menu )
+ {
+ process_save_load_game_menu(NO);
+ }
+ }
+
+
/* Handle actions: */
if(!game_pause && !show_menu)
}
}
else
- SDL_Delay(50);
+ {
+ ++pause_menu_frame;
+ SDL_Delay(50);
+ }
+
+ if(tux.input.down == DOWN)
+ SDL_Delay(45);
/*Draw the current scene to the screen */
+ /*If the machine running the game is too slow
+ skip the drawing of the frame (so the calculations are more precise and
+ the FPS aren't affected).*/
+ /*if( ! fps_fps < 50.0 )
+ game_draw();
+ else
+ jump = YES;*/ /*FIXME: Implement this tweak right.*/
game_draw();
-
- /* Keep playing music: */
-
-
- if (!playing_music())
- {
- switch (current_music)
- {
- case LEVEL_MUSIC:
- if (current_level.time_left <= TIME_WARNING)
- play_music(level_song_fast, 1);
- else
- play_music(level_song, 1);
- break;
- case HERRING_MUSIC:
- play_music(herring_song, 1);
- break;
- case HURRYUP_MUSIC: // keep the compiler happy
- case NO_MUSIC: // keep the compiler happy for the moment :-)
- {}
- /*default:*/
- }
- }
/* Time stops in pause mode */
if(game_pause || show_menu )
continue;
}
- /* Pause til next frame: */
+ /* Set the time the last update and the time of the current update */
+ last_update_time = update_time;
+ update_time = st_get_ticks();
+
+
+ /* Pause till next frame, if the machine running the game is too fast: */
+ /* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But
+ the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
+ if(last_update_time >= update_time - 12 && jump != YES )
+ SDL_Delay(10);
+ /*if((update_time - last_update_time) < 10)
+ SDL_Delay((11 - (update_time - last_update_time))/2);*/
- now_time = SDL_GetTicks();
- if (now_time < last_time + FPS)
- SDL_Delay(last_time + FPS - now_time);
/* Handle time: */
- if ((frame % 10) == 0 && current_level.time_left > 0)
+ if (timer_check(&time_left))
{
- current_level.time_left--;
-
- /* Stop the music; it will start again, faster! */
- if (current_level.time_left == TIME_WARNING)
- halt_music();
+ /* are we low on time ? */
+ if ((timer_get_left(&time_left) < TIME_WARNING)
+ && (current_music != HURRYUP_MUSIC))
+ {
+ current_music = HURRYUP_MUSIC;
+ /* stop the others music, prepare to play the fast music */
+ if (playing_music())
+ {
+ halt_music();
+ }
+ }
- if (current_level.time_left <= 0)
- killtux(KILL);
}
- }
- while (!done && !quit);
-
- if (playing_music())
- halt_music();
-
- unloadlevelgfx();
- unloadlevelsong();
- unloadshared();
-
- return(quit);
-}
-
-
-/* Initialize the game stuff: */
-
-void initgame(void)
-{
- level = 1;
- score = 0;
- distros = 0;
- lives = 3;
-}
-
-/* Load graphics: */
-
-void loadlevelgfx(void)
-{
-
- img_brick[0] = load_level_image(current_level.theme,"brick0.png", IGNORE_ALPHA);
- img_brick[1] = load_level_image(current_level.theme,"brick1.png", IGNORE_ALPHA);
-
- img_solid[0] = load_level_image(current_level.theme,"solid0.png", USE_ALPHA);
- img_solid[1] = load_level_image(current_level.theme,"solid1.png", USE_ALPHA);
- img_solid[2] = load_level_image(current_level.theme,"solid2.png", USE_ALPHA);
- img_solid[3] = load_level_image(current_level.theme,"solid3.png", USE_ALPHA);
-
- img_bkgd[0][0] = load_level_image(current_level.theme,"bkgd-00.png", USE_ALPHA);
- img_bkgd[0][1] = load_level_image(current_level.theme,"bkgd-01.png", USE_ALPHA);
- img_bkgd[0][2] = load_level_image(current_level.theme,"bkgd-02.png", USE_ALPHA);
- img_bkgd[0][3] = load_level_image(current_level.theme,"bkgd-03.png", USE_ALPHA);
-
- img_bkgd[1][0] = load_level_image(current_level.theme,"bkgd-10.png", USE_ALPHA);
- img_bkgd[1][1] = load_level_image(current_level.theme,"bkgd-11.png", USE_ALPHA);
- img_bkgd[1][2] = load_level_image(current_level.theme,"bkgd-12.png", USE_ALPHA);
- img_bkgd[1][3] = load_level_image(current_level.theme,"bkgd-13.png", USE_ALPHA);
-}
-
-
-/* Load music: */
-
-void loadlevelsong(void)
-{
-
- char * song_path;
- char * song_subtitle;
-
- song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
- strlen(current_level.song_title) + 8));
- sprintf(song_path, "%s/music/%s", DATA_PREFIX, current_level.song_title);
- level_song = load_song(song_path);
- free(song_path);
+ else
+ player_kill(&tux,KILL);
- song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
- strlen(current_level.song_title) + 8 + 5));
- song_subtitle = strdup(current_level.song_title);
- strcpy(strstr(song_subtitle, "."), "\0");
- sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(current_level.song_title, "."));
- level_song_fast = load_song(song_path);
- free(song_subtitle);
- free(song_path);
-}
+ /* Keep playing the correct music: */
+ if (!playing_music())
+ {
+ play_current_music();
+ }
-/* Free graphics data for this level: */
+ /* Calculate frames per second */
+ if(show_fps)
+ {
+ ++fps_cnt;
+ fps_fps = (1000.0 / (float)timer_get_gone(&fps_timer)) * (float)fps_cnt;
-void unloadlevelgfx(void)
-{
- int i;
+ if(!timer_check(&fps_timer))
+ {
+ timer_start(&fps_timer,1000);
+ fps_cnt = 0;
+ }
+ }
- for (i = 0; i < 2; i++)
- {
- SDL_FreeSurface(img_brick[i]);
- }
- for (i = 0; i < 4; i++)
- {
- SDL_FreeSurface(img_solid[i]);
- SDL_FreeSurface(img_bkgd[0][i]);
- SDL_FreeSurface(img_bkgd[1][i]);
}
-}
+ while (!done && !quit);
+ if (playing_music())
+ halt_music();
-/* Free music data for this level: */
+ level_free_gfx();
+ level_free(¤t_level);
+ level_free_song();
+ unloadshared();
+ arrays_free();
-void unloadlevelsong(void)
-{
- free_music(level_song);
+ game_started = NO;
+
+ return(quit);
}
/* Tuxes: */
- tux_right[0] = load_image(DATA_PREFIX "/images/shared/tux-right-0.png",
- USE_ALPHA);
-
- tux_right[1] = load_image(DATA_PREFIX "/images/shared/tux-right-1.png",
- USE_ALPHA);
-
- tux_right[2] = load_image(DATA_PREFIX "/images/shared/tux-right-2.png",
- USE_ALPHA);
+ texture_load(&tux_right[0],DATA_PREFIX "/images/shared/tux-right-0.png", USE_ALPHA);
+ texture_load(&tux_right[1],DATA_PREFIX "/images/shared/tux-right-1.png", USE_ALPHA);
+ texture_load(&tux_right[2],DATA_PREFIX "/images/shared/tux-right-2.png", USE_ALPHA);
- tux_left[0] = load_image(DATA_PREFIX "/images/shared/tux-left-0.png",
- USE_ALPHA);
+ texture_load(&tux_left[0],DATA_PREFIX "/images/shared/tux-left-0.png", USE_ALPHA);
+ texture_load(&tux_left[1],DATA_PREFIX "/images/shared/tux-left-1.png", USE_ALPHA);
+ texture_load(&tux_left[2],DATA_PREFIX "/images/shared/tux-left-2.png", USE_ALPHA);
- tux_left[1] = load_image(DATA_PREFIX "/images/shared/tux-left-1.png",
- USE_ALPHA);
+ texture_load(&firetux_right[0],DATA_PREFIX "/images/shared/firetux-right-0.png", USE_ALPHA);
+ texture_load(&firetux_right[1],DATA_PREFIX "/images/shared/firetux-right-1.png", USE_ALPHA);
+ texture_load(&firetux_right[2],DATA_PREFIX "/images/shared/firetux-right-2.png", USE_ALPHA);
- tux_left[2] = load_image(DATA_PREFIX "/images/shared/tux-left-2.png",
- USE_ALPHA);
+ texture_load(&firetux_left[0],DATA_PREFIX "/images/shared/firetux-left-0.png", USE_ALPHA);
+ texture_load(&firetux_left[1],DATA_PREFIX "/images/shared/firetux-left-1.png", USE_ALPHA);
+ texture_load(&firetux_left[2],DATA_PREFIX "/images/shared/firetux-left-2.png", USE_ALPHA);
- firetux_right[0] = load_image(DATA_PREFIX "/images/shared/firetux-right-0.png",
- USE_ALPHA);
- firetux_right[1] = load_image(DATA_PREFIX "/images/shared/firetux-right-1.png",
- USE_ALPHA);
-
- firetux_right[2] = load_image(DATA_PREFIX "/images/shared/firetux-right-2.png",
- USE_ALPHA);
-
- firetux_left[0] = load_image(DATA_PREFIX "/images/shared/firetux-left-0.png",
- USE_ALPHA);
-
- firetux_left[1] = load_image(DATA_PREFIX "/images/shared/firetux-left-1.png",
- USE_ALPHA);
-
- firetux_left[2] = load_image(DATA_PREFIX "/images/shared/firetux-left-2.png",
- USE_ALPHA);
-
- cape_right[0] = load_image(DATA_PREFIX "/images/shared/cape-right-0.png",
- USE_ALPHA);
+ texture_load(&cape_right[0] ,DATA_PREFIX "/images/shared/cape-right-0.png",
+ USE_ALPHA);
- cape_right[1] = load_image(DATA_PREFIX "/images/shared/cape-right-1.png",
- USE_ALPHA);
+ texture_load(&cape_right[1] ,DATA_PREFIX "/images/shared/cape-right-1.png",
+ USE_ALPHA);
- cape_left[0] = load_image(DATA_PREFIX "/images/shared/cape-left-0.png",
- USE_ALPHA);
+ texture_load(&cape_left[0] ,DATA_PREFIX "/images/shared/cape-left-0.png",
+ USE_ALPHA);
- cape_left[1] = load_image(DATA_PREFIX "/images/shared/cape-left-1.png",
- USE_ALPHA);
+ texture_load(&cape_left[1] ,DATA_PREFIX "/images/shared/cape-left-1.png",
+ USE_ALPHA);
- bigtux_right[0] = load_image(DATA_PREFIX "/images/shared/bigtux-right-0.png",
- USE_ALPHA);
+ texture_load(&bigtux_right[0] ,DATA_PREFIX "/images/shared/bigtux-right-0.png",
+ USE_ALPHA);
- bigtux_right[1] = load_image(DATA_PREFIX "/images/shared/bigtux-right-1.png",
- USE_ALPHA);
+ texture_load(&bigtux_right[1] ,DATA_PREFIX "/images/shared/bigtux-right-1.png",
+ USE_ALPHA);
- bigtux_right[2] = load_image(DATA_PREFIX "/images/shared/bigtux-right-2.png",
- USE_ALPHA);
+ texture_load(&bigtux_right[2] ,DATA_PREFIX "/images/shared/bigtux-right-2.png",
+ USE_ALPHA);
- bigtux_right_jump =
- load_image(DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
+ texture_load(&bigtux_right_jump ,DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
- bigtux_left[0] = load_image(DATA_PREFIX "/images/shared/bigtux-left-0.png",
- USE_ALPHA);
+ texture_load(&bigtux_left[0] ,DATA_PREFIX "/images/shared/bigtux-left-0.png",
+ USE_ALPHA);
- bigtux_left[1] = load_image(DATA_PREFIX "/images/shared/bigtux-left-1.png",
- USE_ALPHA);
+ texture_load(&bigtux_left[1] ,DATA_PREFIX "/images/shared/bigtux-left-1.png",
+ USE_ALPHA);
- bigtux_left[2] = load_image(DATA_PREFIX "/images/shared/bigtux-left-2.png",
- USE_ALPHA);
+ texture_load(&bigtux_left[2] ,DATA_PREFIX "/images/shared/bigtux-left-2.png",
+ USE_ALPHA);
- bigtux_left_jump =
- load_image(DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
+ texture_load(&bigtux_left_jump ,DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
- bigcape_right[0] =
- load_image(DATA_PREFIX "/images/shared/bigcape-right-0.png",
+ texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
USE_ALPHA);
- bigcape_right[1] =
- load_image(DATA_PREFIX "/images/shared/bigcape-right-1.png",
+ texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
USE_ALPHA);
- bigcape_left[0] =
- load_image(DATA_PREFIX "/images/shared/bigcape-left-0.png",
+ texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
USE_ALPHA);
- bigcape_left[1] =
- load_image(DATA_PREFIX "/images/shared/bigcape-left-1.png",
+ texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
USE_ALPHA);
- bigfiretux_right[0] = load_image(DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
- USE_ALPHA);
+ texture_load(&bigfiretux_right[0] ,DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
+ USE_ALPHA);
- bigfiretux_right[1] = load_image(DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
- USE_ALPHA);
+ texture_load(&bigfiretux_right[1] ,DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
+ USE_ALPHA);
- bigfiretux_right[2] = load_image(DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
- USE_ALPHA);
+ texture_load(&bigfiretux_right[2] ,DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
+ USE_ALPHA);
- bigfiretux_right_jump =
- load_image(DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
+ texture_load(&bigfiretux_right_jump ,DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
- bigfiretux_left[0] = load_image(DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
- USE_ALPHA);
+ texture_load(&bigfiretux_left[0] ,DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
+ USE_ALPHA);
- bigfiretux_left[1] = load_image(DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
- USE_ALPHA);
+ texture_load(&bigfiretux_left[1] ,DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
+ USE_ALPHA);
- bigfiretux_left[2] = load_image(DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
- USE_ALPHA);
+ texture_load(&bigfiretux_left[2] ,DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
+ USE_ALPHA);
- bigfiretux_left_jump =
- load_image(DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
+ texture_load(&bigfiretux_left_jump ,DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
- bigcape_right[0] =
- load_image(DATA_PREFIX "/images/shared/bigcape-right-0.png",
+ texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
USE_ALPHA);
- bigcape_right[1] =
- load_image(DATA_PREFIX "/images/shared/bigcape-right-1.png",
+ texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
USE_ALPHA);
- bigcape_left[0] =
- load_image(DATA_PREFIX "/images/shared/bigcape-left-0.png",
+ texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
USE_ALPHA);
- bigcape_left[1] =
- load_image(DATA_PREFIX "/images/shared/bigcape-left-1.png",
+ texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
USE_ALPHA);
- ducktux_right = load_image(DATA_PREFIX
- "/images/shared/ducktux-right.png",
- USE_ALPHA);
+ texture_load(&ducktux_right ,DATA_PREFIX
+ "/images/shared/ducktux-right.png",
+ USE_ALPHA);
- ducktux_left = load_image(DATA_PREFIX
- "/images/shared/ducktux-left.png",
- USE_ALPHA);
+ texture_load(&ducktux_left ,DATA_PREFIX
+ "/images/shared/ducktux-left.png",
+ USE_ALPHA);
- skidtux_right = load_image(DATA_PREFIX
- "/images/shared/skidtux-right.png",
- USE_ALPHA);
+ texture_load(&skidtux_right ,DATA_PREFIX
+ "/images/shared/skidtux-right.png",
+ USE_ALPHA);
- skidtux_left = load_image(DATA_PREFIX
- "/images/shared/skidtux-left.png",
- USE_ALPHA);
+ texture_load(&skidtux_left ,DATA_PREFIX
+ "/images/shared/skidtux-left.png",
+ USE_ALPHA);
- duckfiretux_right = load_image(DATA_PREFIX
- "/images/shared/duckfiretux-right.png",
- USE_ALPHA);
+ texture_load(&duckfiretux_right ,DATA_PREFIX
+ "/images/shared/duckfiretux-right.png",
+ USE_ALPHA);
- duckfiretux_left = load_image(DATA_PREFIX
- "/images/shared/duckfiretux-left.png",
- USE_ALPHA);
+ texture_load(&duckfiretux_left ,DATA_PREFIX
+ "/images/shared/duckfiretux-left.png",
+ USE_ALPHA);
- skidfiretux_right = load_image(DATA_PREFIX
- "/images/shared/skidfiretux-right.png",
- USE_ALPHA);
+ texture_load(&skidfiretux_right ,DATA_PREFIX
+ "/images/shared/skidfiretux-right.png",
+ USE_ALPHA);
- skidfiretux_left = load_image(DATA_PREFIX
- "/images/shared/skidfiretux-left.png",
- USE_ALPHA);
+ texture_load(&skidfiretux_left ,DATA_PREFIX
+ "/images/shared/skidfiretux-left.png",
+ USE_ALPHA);
/* Boxes: */
- img_box_full = load_image(DATA_PREFIX "/images/shared/box-full.png",
- IGNORE_ALPHA);
- img_box_empty = load_image(DATA_PREFIX "/images/shared/box-empty.png",
- IGNORE_ALPHA);
+ texture_load(&img_box_full ,DATA_PREFIX "/images/shared/box-full.png",
+ IGNORE_ALPHA);
+ texture_load(&img_box_empty ,DATA_PREFIX "/images/shared/box-empty.png",
+ IGNORE_ALPHA);
/* Water: */
- img_water = load_image(DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
+ texture_load(&img_water ,DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
- img_waves[0] = load_image(DATA_PREFIX "/images/shared/waves-0.png",
- USE_ALPHA);
+ texture_load(&img_waves[0] ,DATA_PREFIX "/images/shared/waves-0.png",
+ USE_ALPHA);
- img_waves[1] = load_image(DATA_PREFIX "/images/shared/waves-1.png",
- USE_ALPHA);
+ texture_load(&img_waves[1] ,DATA_PREFIX "/images/shared/waves-1.png",
+ USE_ALPHA);
- img_waves[2] = load_image(DATA_PREFIX "/images/shared/waves-2.png",
- USE_ALPHA);
+ texture_load(&img_waves[2] ,DATA_PREFIX "/images/shared/waves-2.png",
+ USE_ALPHA);
/* Pole: */
- img_pole = load_image(DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
- img_poletop = load_image(DATA_PREFIX "/images/shared/poletop.png",
- USE_ALPHA);
+ texture_load(&img_pole ,DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
+ texture_load(&img_poletop ,DATA_PREFIX "/images/shared/poletop.png",
+ USE_ALPHA);
/* Flag: */
- img_flag[0] = load_image(DATA_PREFIX "/images/shared/flag-0.png",
- USE_ALPHA);
- img_flag[1] = load_image(DATA_PREFIX "/images/shared/flag-1.png",
- USE_ALPHA);
+ texture_load(&img_flag[0] ,DATA_PREFIX "/images/shared/flag-0.png",
+ USE_ALPHA);
+ texture_load(&img_flag[1] ,DATA_PREFIX "/images/shared/flag-1.png",
+ USE_ALPHA);
/* Cloud: */
- img_cloud[0][0] = load_image(DATA_PREFIX "/images/shared/cloud-00.png",
- USE_ALPHA);
+ texture_load(&img_cloud[0][0] ,DATA_PREFIX "/images/shared/cloud-00.png",
+ USE_ALPHA);
- img_cloud[0][1] = load_image(DATA_PREFIX "/images/shared/cloud-01.png",
- USE_ALPHA);
+ texture_load(&img_cloud[0][1] ,DATA_PREFIX "/images/shared/cloud-01.png",
+ USE_ALPHA);
- img_cloud[0][2] = load_image(DATA_PREFIX "/images/shared/cloud-02.png",
- USE_ALPHA);
+ texture_load(&img_cloud[0][2] ,DATA_PREFIX "/images/shared/cloud-02.png",
+ USE_ALPHA);
- img_cloud[0][3] = load_image(DATA_PREFIX "/images/shared/cloud-03.png",
- USE_ALPHA);
+ texture_load(&img_cloud[0][3] ,DATA_PREFIX "/images/shared/cloud-03.png",
+ USE_ALPHA);
- img_cloud[1][0] = load_image(DATA_PREFIX "/images/shared/cloud-10.png",
- USE_ALPHA);
+ texture_load(&img_cloud[1][0] ,DATA_PREFIX "/images/shared/cloud-10.png",
+ USE_ALPHA);
- img_cloud[1][1] = load_image(DATA_PREFIX "/images/shared/cloud-11.png",
- USE_ALPHA);
+ texture_load(&img_cloud[1][1] ,DATA_PREFIX "/images/shared/cloud-11.png",
+ USE_ALPHA);
- img_cloud[1][2] = load_image(DATA_PREFIX "/images/shared/cloud-12.png",
- USE_ALPHA);
+ texture_load(&img_cloud[1][2] ,DATA_PREFIX "/images/shared/cloud-12.png",
+ USE_ALPHA);
- img_cloud[1][3] = load_image(DATA_PREFIX "/images/shared/cloud-13.png",
- USE_ALPHA);
+ texture_load(&img_cloud[1][3] ,DATA_PREFIX "/images/shared/cloud-13.png",
+ USE_ALPHA);
/* Bad guys: */
/* (BSOD) */
- img_bsod_left[0] = load_image(DATA_PREFIX
- "/images/shared/bsod-left-0.png",
- USE_ALPHA);
+ texture_load(&img_bsod_left[0] ,DATA_PREFIX
+ "/images/shared/bsod-left-0.png",
+ USE_ALPHA);
- img_bsod_left[1] = load_image(DATA_PREFIX
- "/images/shared/bsod-left-1.png",
- USE_ALPHA);
+ texture_load(&img_bsod_left[1] ,DATA_PREFIX
+ "/images/shared/bsod-left-1.png",
+ USE_ALPHA);
- img_bsod_left[2] = load_image(DATA_PREFIX
- "/images/shared/bsod-left-2.png",
- USE_ALPHA);
+ texture_load(&img_bsod_left[2] ,DATA_PREFIX
+ "/images/shared/bsod-left-2.png",
+ USE_ALPHA);
- img_bsod_left[3] = load_image(DATA_PREFIX
- "/images/shared/bsod-left-3.png",
- USE_ALPHA);
+ texture_load(&img_bsod_left[3] ,DATA_PREFIX
+ "/images/shared/bsod-left-3.png",
+ USE_ALPHA);
- img_bsod_right[0] = load_image(DATA_PREFIX
- "/images/shared/bsod-right-0.png",
- USE_ALPHA);
+ texture_load(&img_bsod_right[0] ,DATA_PREFIX
+ "/images/shared/bsod-right-0.png",
+ USE_ALPHA);
- img_bsod_right[1] = load_image(DATA_PREFIX
- "/images/shared/bsod-right-1.png",
- USE_ALPHA);
+ texture_load(&img_bsod_right[1] ,DATA_PREFIX
+ "/images/shared/bsod-right-1.png",
+ USE_ALPHA);
- img_bsod_right[2] = load_image(DATA_PREFIX
- "/images/shared/bsod-right-2.png",
- USE_ALPHA);
+ texture_load(&img_bsod_right[2] ,DATA_PREFIX
+ "/images/shared/bsod-right-2.png",
+ USE_ALPHA);
- img_bsod_right[3] = load_image(DATA_PREFIX
- "/images/shared/bsod-right-3.png",
- USE_ALPHA);
+ texture_load(&img_bsod_right[3] ,DATA_PREFIX
+ "/images/shared/bsod-right-3.png",
+ USE_ALPHA);
- img_bsod_squished_left = load_image(DATA_PREFIX
- "/images/shared/bsod-squished-left.png",
- USE_ALPHA);
+ texture_load(&img_bsod_squished_left ,DATA_PREFIX
+ "/images/shared/bsod-squished-left.png",
+ USE_ALPHA);
- img_bsod_squished_right = load_image(DATA_PREFIX
- "/images/shared/bsod-squished-right.png",
- USE_ALPHA);
+ texture_load(&img_bsod_squished_right ,DATA_PREFIX
+ "/images/shared/bsod-squished-right.png",
+ USE_ALPHA);
- img_bsod_falling_left = load_image(DATA_PREFIX
- "/images/shared/bsod-falling-left.png",
- USE_ALPHA);
+ texture_load(&img_bsod_falling_left ,DATA_PREFIX
+ "/images/shared/bsod-falling-left.png",
+ USE_ALPHA);
- img_bsod_falling_right = load_image(DATA_PREFIX
- "/images/shared/bsod-falling-right.png",
- USE_ALPHA);
+ texture_load(&img_bsod_falling_right ,DATA_PREFIX
+ "/images/shared/bsod-falling-right.png",
+ USE_ALPHA);
/* (Laptop) */
- img_laptop_left[0] = load_image(DATA_PREFIX
- "/images/shared/laptop-left-0.png",
- USE_ALPHA);
+ texture_load(&img_laptop_left[0] ,DATA_PREFIX
+ "/images/shared/laptop-left-0.png",
+ USE_ALPHA);
- img_laptop_left[1] = load_image(DATA_PREFIX
- "/images/shared/laptop-left-1.png",
- USE_ALPHA);
+ texture_load(&img_laptop_left[1] ,DATA_PREFIX
+ "/images/shared/laptop-left-1.png",
+ USE_ALPHA);
- img_laptop_left[2] = load_image(DATA_PREFIX
- "/images/shared/laptop-left-2.png",
- USE_ALPHA);
+ texture_load(&img_laptop_left[2] ,DATA_PREFIX
+ "/images/shared/laptop-left-2.png",
+ USE_ALPHA);
- img_laptop_right[0] = load_image(DATA_PREFIX
- "/images/shared/laptop-right-0.png",
- USE_ALPHA);
+ texture_load(&img_laptop_right[0] ,DATA_PREFIX
+ "/images/shared/laptop-right-0.png",
+ USE_ALPHA);
- img_laptop_right[1] = load_image(DATA_PREFIX
- "/images/shared/laptop-right-1.png",
- USE_ALPHA);
+ texture_load(&img_laptop_right[1] ,DATA_PREFIX
+ "/images/shared/laptop-right-1.png",
+ USE_ALPHA);
- img_laptop_right[2] = load_image(DATA_PREFIX
- "/images/shared/laptop-right-2.png",
- USE_ALPHA);
+ texture_load(&img_laptop_right[2] ,DATA_PREFIX
+ "/images/shared/laptop-right-2.png",
+ USE_ALPHA);
- img_laptop_flat_left = load_image(DATA_PREFIX
- "/images/shared/laptop-flat-left.png",
- USE_ALPHA);
+ texture_load(&img_laptop_flat_left ,DATA_PREFIX
+ "/images/shared/laptop-flat-left.png",
+ USE_ALPHA);
- img_laptop_flat_right = load_image(DATA_PREFIX
- "/images/shared/laptop-flat-right.png",
- USE_ALPHA);
+ texture_load(&img_laptop_flat_right ,DATA_PREFIX
+ "/images/shared/laptop-flat-right.png",
+ USE_ALPHA);
- img_laptop_falling_left =
- load_image(DATA_PREFIX
+ texture_load(&img_laptop_falling_left ,DATA_PREFIX
"/images/shared/laptop-falling-left.png",
USE_ALPHA);
- img_laptop_falling_right =
- load_image(DATA_PREFIX
+ texture_load(&img_laptop_falling_right ,DATA_PREFIX
"/images/shared/laptop-falling-right.png",
USE_ALPHA);
/* (Money) */
- img_money_left[0] = load_image(DATA_PREFIX
- "/images/shared/bag-left-0.png",
- USE_ALPHA);
+ texture_load(&img_money_left[0] ,DATA_PREFIX
+ "/images/shared/bag-left-0.png",
+ USE_ALPHA);
- img_money_left[1] = load_image(DATA_PREFIX
- "/images/shared/bag-left-1.png",
- USE_ALPHA);
+ texture_load(&img_money_left[1] ,DATA_PREFIX
+ "/images/shared/bag-left-1.png",
+ USE_ALPHA);
- img_money_right[0] = load_image(DATA_PREFIX
- "/images/shared/bag-right-0.png",
- USE_ALPHA);
+ texture_load(&img_money_right[0] ,DATA_PREFIX
+ "/images/shared/bag-right-0.png",
+ USE_ALPHA);
- img_money_right[1] = load_image(DATA_PREFIX
- "/images/shared/bag-right-1.png",
- USE_ALPHA);
+ texture_load(&img_money_right[1] ,DATA_PREFIX
+ "/images/shared/bag-right-1.png",
+ USE_ALPHA);
/* Upgrades: */
- img_mints = load_image(DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
- img_coffee = load_image(DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
+ texture_load(&img_mints ,DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
+ texture_load(&img_coffee ,DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
/* Weapons: */
- img_bullet = load_image(DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
+ texture_load(&img_bullet ,DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
- img_red_glow = load_image(DATA_PREFIX "/images/shared/red-glow.png",
- USE_ALPHA);
+ texture_load(&img_red_glow ,DATA_PREFIX "/images/shared/red-glow.png",
+ USE_ALPHA);
/* Distros: */
- img_distro[0] = load_image(DATA_PREFIX "/images/shared/distro-0.png",
- USE_ALPHA);
+ texture_load(&img_distro[0] ,DATA_PREFIX "/images/shared/distro-0.png",
+ USE_ALPHA);
- img_distro[1] = load_image(DATA_PREFIX "/images/shared/distro-1.png",
- USE_ALPHA);
+ texture_load(&img_distro[1] ,DATA_PREFIX "/images/shared/distro-1.png",
+ USE_ALPHA);
- img_distro[2] = load_image(DATA_PREFIX "/images/shared/distro-2.png",
- USE_ALPHA);
+ texture_load(&img_distro[2] ,DATA_PREFIX "/images/shared/distro-2.png",
+ USE_ALPHA);
- img_distro[3] = load_image(DATA_PREFIX "/images/shared/distro-3.png",
- USE_ALPHA);
+ texture_load(&img_distro[3] ,DATA_PREFIX "/images/shared/distro-3.png",
+ USE_ALPHA);
/* Tux life: */
- tux_life = load_image(DATA_PREFIX "/images/shared/tux-life.png",
- USE_ALPHA);
+ texture_load(&tux_life ,DATA_PREFIX "/images/shared/tux-life.png",
+ USE_ALPHA);
/* Herring: */
- img_golden_herring =
- load_image(DATA_PREFIX "/images/shared/golden-herring.png",
+ texture_load(&img_golden_herring, DATA_PREFIX "/images/shared/golden-herring.png",
USE_ALPHA);
/* Super background: */
- img_super_bkgd = load_image(DATA_PREFIX "/images/shared/super-bkgd.png",
- IGNORE_ALPHA);
+ texture_load(&img_super_bkgd ,DATA_PREFIX "/images/shared/super-bkgd.png",
+ IGNORE_ALPHA);
/* Sound effects: */
/* Herring song */
herring_song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
- strlen("SALCON.MOD") + 8)); /* FIXME: We need a real herring_song! Thats a fake.:) */
+ strlen("SALCON.MOD") + 8));
sprintf(herring_song_path, "%s/music/%s", DATA_PREFIX, "SALCON.MOD");
for (i = 0; i < 3; i++)
{
- SDL_FreeSurface(tux_right[i]);
- SDL_FreeSurface(tux_left[i]);
- SDL_FreeSurface(bigtux_right[i]);
- SDL_FreeSurface(bigtux_left[i]);
+ texture_free(&tux_right[i]);
+ texture_free(&tux_left[i]);
+ texture_free(&bigtux_right[i]);
+ texture_free(&bigtux_left[i]);
}
- SDL_FreeSurface(bigtux_right_jump);
- SDL_FreeSurface(bigtux_left_jump);
+ texture_free(&bigtux_right_jump);
+ texture_free(&bigtux_left_jump);
for (i = 0; i < 2; i++)
{
- SDL_FreeSurface(cape_right[i]);
- SDL_FreeSurface(cape_left[i]);
- SDL_FreeSurface(bigcape_right[i]);
- SDL_FreeSurface(bigcape_left[i]);
+ texture_free(&cape_right[i]);
+ texture_free(&cape_left[i]);
+ texture_free(&bigcape_right[i]);
+ texture_free(&bigcape_left[i]);
}
- SDL_FreeSurface(ducktux_left);
- SDL_FreeSurface(ducktux_right);
+ texture_free(&ducktux_left);
+ texture_free(&ducktux_right);
- SDL_FreeSurface(skidtux_left);
- SDL_FreeSurface(skidtux_right);
+ texture_free(&skidtux_left);
+ texture_free(&skidtux_right);
for (i = 0; i < 4; i++)
{
- SDL_FreeSurface(img_bsod_left[i]);
- SDL_FreeSurface(img_bsod_right[i]);
+ texture_free(&img_bsod_left[i]);
+ texture_free(&img_bsod_right[i]);
}
- SDL_FreeSurface(img_bsod_squished_left);
- SDL_FreeSurface(img_bsod_squished_right);
+ texture_free(&img_bsod_squished_left);
+ texture_free(&img_bsod_squished_right);
- SDL_FreeSurface(img_bsod_falling_left);
- SDL_FreeSurface(img_bsod_falling_right);
+ texture_free(&img_bsod_falling_left);
+ texture_free(&img_bsod_falling_right);
for (i = 0; i < 3; i++)
{
- SDL_FreeSurface(img_laptop_left[i]);
- SDL_FreeSurface(img_laptop_right[i]);
+ texture_free(&img_laptop_left[i]);
+ texture_free(&img_laptop_right[i]);
}
- SDL_FreeSurface(img_laptop_flat_left);
- SDL_FreeSurface(img_laptop_flat_right);
+ texture_free(&img_laptop_flat_left);
+ texture_free(&img_laptop_flat_right);
- SDL_FreeSurface(img_laptop_falling_left);
- SDL_FreeSurface(img_laptop_falling_right);
+ texture_free(&img_laptop_falling_left);
+ texture_free(&img_laptop_falling_right);
for (i = 0; i < 2; i++)
{
- SDL_FreeSurface(img_money_left[i]);
- SDL_FreeSurface(img_money_right[i]);
+ texture_free(&img_money_left[i]);
+ texture_free(&img_money_right[i]);
}
- SDL_FreeSurface(img_box_full);
- SDL_FreeSurface(img_box_empty);
+ texture_free(&img_box_full);
+ texture_free(&img_box_empty);
- SDL_FreeSurface(img_water);
+ texture_free(&img_water);
for (i = 0; i < 3; i++)
- SDL_FreeSurface(img_waves[i]);
+ texture_free(&img_waves[i]);
- SDL_FreeSurface(img_pole);
- SDL_FreeSurface(img_poletop);
+ texture_free(&img_pole);
+ texture_free(&img_poletop);
for (i = 0; i < 2; i++)
- SDL_FreeSurface(img_flag[i]);
+ texture_free(&img_flag[i]);
- SDL_FreeSurface(img_mints);
- SDL_FreeSurface(img_coffee);
+ texture_free(&img_mints);
+ texture_free(&img_coffee);
for (i = 0; i < 4; i++)
{
- SDL_FreeSurface(img_distro[i]);
- SDL_FreeSurface(img_cloud[0][i]);
- SDL_FreeSurface(img_cloud[1][i]);
+ texture_free(&img_distro[i]);
+ texture_free(&img_cloud[0][i]);
+ texture_free(&img_cloud[1][i]);
}
- SDL_FreeSurface(img_golden_herring);
+ texture_free(&img_golden_herring);
for (i = 0; i < NUM_SOUNDS; i++)
free_chunk(sounds[i]);
/* Draw a tile on the screen: */
-void drawshape(int x, int y, unsigned char c)
+void drawshape(float x, float y, unsigned char c)
{
int z;
if (c == 'X' || c == 'x')
- drawimage(img_brick[0], x, y, NO_UPDATE);
+ texture_draw(&img_brick[0], x, y, NO_UPDATE);
else if (c == 'Y' || c == 'y')
- drawimage(img_brick[1], x, y, NO_UPDATE);
+ texture_draw(&img_brick[1], x, y, NO_UPDATE);
else if (c == 'A' || c =='B' || c == '!')
- drawimage(img_box_full, x, y, NO_UPDATE);
+ texture_draw(&img_box_full, x, y, NO_UPDATE);
else if (c == 'a')
- drawimage(img_box_empty, x, y, NO_UPDATE);
+ texture_draw(&img_box_empty, x, y, NO_UPDATE);
else if (c >= 'C' && c <= 'F')
- drawimage(img_cloud[0][c - 'C'], x, y, NO_UPDATE);
+ texture_draw(&img_cloud[0][c - 'C'], x, y, NO_UPDATE);
else if (c >= 'c' && c <= 'f')
- drawimage(img_cloud[1][c - 'c'], x, y, NO_UPDATE);
+ texture_draw(&img_cloud[1][c - 'c'], x, y, NO_UPDATE);
else if (c >= 'G' && c <= 'J')
- drawimage(img_bkgd[0][c - 'G'], x, y, NO_UPDATE);
+ texture_draw(&img_bkgd_tile[0][c - 'G'], x, y, NO_UPDATE);
else if (c >= 'g' && c <= 'j')
- drawimage(img_bkgd[1][c - 'g'], x, y, NO_UPDATE);
+ texture_draw(&img_bkgd_tile[1][c - 'g'], x, y, NO_UPDATE);
else if (c == '#')
- drawimage(img_solid[0], x, y, NO_UPDATE);
+ texture_draw(&img_solid[0], x, y, NO_UPDATE);
else if (c == '[')
- drawimage(img_solid[1], x, y, NO_UPDATE);
+ texture_draw(&img_solid[1], x, y, NO_UPDATE);
else if (c == '=')
- drawimage(img_solid[2], x, y, NO_UPDATE);
+ texture_draw(&img_solid[2], x, y, NO_UPDATE);
else if (c == ']')
- drawimage(img_solid[3], x, y, NO_UPDATE);
+ texture_draw(&img_solid[3], x, y, NO_UPDATE);
else if (c == '$')
{
+
z = (frame / 2) % 6;
if (z < 4)
- drawimage(img_distro[z], x, y, NO_UPDATE);
+ texture_draw(&img_distro[z], x, y, NO_UPDATE);
else if (z == 4)
- drawimage(img_distro[2], x, y, NO_UPDATE);
+ texture_draw(&img_distro[2], x, y, NO_UPDATE);
else if (z == 5)
- drawimage(img_distro[1], x, y, NO_UPDATE);
+ texture_draw(&img_distro[1], x, y, NO_UPDATE);
}
else if (c == '^')
{
z = (frame / 3) % 3;
- drawimage(img_waves[z], x, y, NO_UPDATE);
+ texture_draw(&img_waves[z], x, y, NO_UPDATE);
}
else if (c == '*')
- drawimage(img_poletop, x, y, NO_UPDATE);
+ texture_draw(&img_poletop, x, y, NO_UPDATE);
else if (c == '|')
{
- drawimage(img_pole, x, y, NO_UPDATE);
+ texture_draw(&img_pole, x, y, NO_UPDATE);
/* Mark this as the end position of the level! */
- endpos = x;
+ endpos = (int)x;
}
else if (c == '\\')
{
z = (frame / 3) % 2;
- drawimage(img_flag[z], x + 16, y, NO_UPDATE);
+ texture_draw(&img_flag[z], x + 16, y, NO_UPDATE);
}
else if (c == '&')
- drawimage(img_water, x, y, NO_UPDATE);
+ texture_draw(&img_water, x, y, NO_UPDATE);
}
/* What shape is at some position? */
-unsigned char shape(int x, int y, int sx)
+unsigned char shape(float x, float y)
{
int xx, yy;
unsigned char c;
-
- yy = (y / 32);
- xx = ((x + sx) / 32);
-
+
+ yy = ((int)y / 32);
+ xx = ((int)x / 32);
if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- c = current_level.tiles[yy][xx];
+ {
+ c = current_level.tiles[yy][xx];
+ }
else
c = '.';
-
+
return(c);
}
-
/* Is is ground? */
-int issolid(int x, int y, int sx)
+
+int issolid(float x, float y)
{
- int v;
-
- v = 0;
-
- if (isbrick(x, y, sx) ||
- isbrick(x + 31, y, sx) ||
- isice(x, y, sx) ||
- isice(x + 31, y, sx) ||
- (shape(x, y, sx) == '[' ||
- shape(x + 31, y, sx) == '[') ||
- (shape(x, y, sx) == '=' ||
- shape(x + 31, y, sx) == '=') ||
- (shape(x, y, sx) == ']' ||
- shape(x + 31, y, sx) == ']') ||
- (shape(x, y, sx) == 'A' ||
- shape(x + 31, y, sx) == 'A') ||
- (shape(x, y, sx) == 'B' ||
- shape(x + 31, y, sx) == 'B') ||
- (shape(x, y, sx) == '!' ||
- shape(x + 31, y, sx) == '!') ||
- (shape(x, y, sx) == 'a' ||
- shape(x + 31, y, sx) == 'a'))
+ if (isbrick(x, y) ||
+ isice(x, y) ||
+ (shape(x, y) == '[') ||
+ (shape(x, y) == '=') ||
+ (shape(x, y) == ']') ||
+ (shape(x, y) == 'A') ||
+ (shape(x, y) == 'B') ||
+ (shape(x, y) == '!') ||
+ (shape(x, y) == 'a'))
{
- v = 1;
+ return YES;
}
- return(v);
+ return NO;
}
+/*
+int issolid(float x, float y)
+{
+ if (isbrick(x, y) ||
+ isbrick(x + 31, y) ||
+ isice(x, y) ||
+ isice(x + 31, y) ||
+ (shape(x, y) == '[' ||
+ shape(x + 31, y) == '[') ||
+ (shape(x, y) == '=' ||
+ shape(x + 31, y) == '=') ||
+ (shape(x, y) == ']' ||
+ shape(x + 31, y) == ']') ||
+ (shape(x, y) == 'A' ||
+ shape(x + 31, y) == 'A') ||
+ (shape(x, y) == 'B' ||
+ shape(x + 31, y) == 'B') ||
+ (shape(x, y) == '!' ||
+ shape(x + 31, y) == '!') ||
+ (shape(x, y) == 'a' ||
+ shape(x + 31, y) == 'a'))
+ {
+ return YES;
+ }
+
+ return NO;
+}*/
+
/* Is it a brick? */
-int isbrick(int x, int y, int sx)
+int isbrick(float x, float y)
{
- int v;
-
- v = 0;
-
- if (shape(x, y, sx) == 'X' ||
- shape(x, y, sx) == 'x' ||
- shape(x, y, sx) == 'Y' ||
- shape(x, y, sx) == 'y')
+ if (shape(x, y) == 'X' ||
+ shape(x, y) == 'x' ||
+ shape(x, y) == 'Y' ||
+ shape(x, y) == 'y')
{
- v = 1;
+ return YES;
}
- return(v);
+ return NO;
}
/* Is it ice? */
-int isice(int x, int y, int sx)
+int isice(float x, float y)
{
- int v;
-
- v = 0;
-
- if (shape(x, y, sx) == '#')
+ if (shape(x, y) == '#')
{
- v = 1;
+ return YES;
}
- return(v);
+ return NO;
}
/* Is it a full box? */
-int isfullbox(int x, int y, int sx)
+int isfullbox(float x, float y)
{
- int v;
-
- v = 0;
-
- if (shape(x, y, sx) == 'A' ||
- shape(x, y, sx) == 'B' ||
- shape(x, y, sx) == '!')
+ if (shape(x, y) == 'A' ||
+ shape(x, y) == 'B' ||
+ shape(x, y) == '!')
{
- v = 1;
+ return YES;
}
- return(v);
-}
-
-
-/* Edit a piece of the map! */
-
-void change(int x, int y, int sx, unsigned char c)
-{
- int xx, yy;
-
- yy = (y / 32);
- xx = ((x + sx) / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- current_level.tiles[yy][xx] = c;
+ return NO;
}
-
/* Break a brick: */
-void trybreakbrick(int x, int y, int sx)
+void trybreakbrick(float x, float y)
{
- if (isbrick(x, y, sx))
+ if (isbrick(x, y))
{
- if (shape(x, y, sx) == 'x' || shape(x, y, sx) == 'y')
+ if (shape(x, y) == 'x' || shape(x, y) == 'y')
{
/* Get a distro from it: */
- add_bouncy_distro(((x + sx + 1) / 32) * 32,
- (y / 32) * 32);
+ add_bouncy_distro(((int)(x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
if (counting_distros == NO)
{
}
if (distro_counter <= 0)
- change(x, y, sx, 'a');
+ level_change(¤t_level,x, y, 'a');
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
{
/* Get rid of it: */
- change(x, y, sx, '.');
+ level_change(¤t_level,x, y,'.');
}
/* Replace it with broken bits: */
- add_broken_brick(((x + sx + 1) / 32) * 32,
- (y / 32) * 32);
+ add_broken_brick(((int)(x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
/* Get some score: */
/* Bounce a brick: */
-void bumpbrick(int x, int y, int sx)
+void bumpbrick(float x, float y)
{
- add_bouncy_brick(((x + sx + 1) / 32) * 32,
- (y / 32) * 32);
+ add_bouncy_brick(((int)(x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
}
/* Empty a box: */
-void tryemptybox(int x, int y, int sx)
+void tryemptybox(float x, float y)
{
- if (isfullbox(x, y, sx))
+ if (isfullbox(x, y))
{
- if (shape(x, y, sx) == 'A')
+ if (shape(x, y) == 'A')
{
+
/* Box with a distro! */
- add_bouncy_distro(((x + sx + 1) / 32) * 32,
- (y / 32) * 32 - 32);
+ add_bouncy_distro(((int)(x + 1) / 32) * 32,
+ (int)(y / 32) * 32 - 32);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
distros++;
}
- else if (shape(x, y, sx) == 'B')
+ else if (shape(x, y) == 'B')
{
/* Add an upgrade! */
- if (tux_size == SMALL)
+ if (tux.size == SMALL)
{
/* Tux is small, add mints! */
- add_upgrade(((x + sx + 1) / 32) * 32,
- (y / 32) * 32 - 32,
+ add_upgrade((int)((x + 1) / 32) * 32,
+ (int)(y / 32) * 32 - 32,
UPGRADE_MINTS);
}
else
{
/* Tux is big, add coffee: */
- add_upgrade(((x + sx + 1) / 32) * 32,
- (y / 32) * 32 - 32,
+ add_upgrade((int)((x + 1) / 32) * 32,
+ (int)(y / 32) * 32 - 32,
UPGRADE_COFFEE);
}
play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
}
- else if (shape(x, y, sx) == '!')
+ else if (shape(x, y) == '!')
{
/* Add a golden herring */
- add_upgrade(((x + sx + 1) / 32) * 32,
- (y / 32) * 32 - 32,
+ add_upgrade((int)((x + 1) / 32) * 32,
+ (int)(y / 32) * 32 - 32,
UPGRADE_HERRING);
}
/* Empty the box: */
- change(x, y, sx, 'a');
+ level_change(¤t_level,x, y, 'a');
}
}
/* Try to grab a distro: */
-void trygrabdistro(int x, int y, int sx, int bounciness)
+void trygrabdistro(float x, float y, int bounciness)
{
- if (shape(x, y, sx) == '$')
+ if (shape(x, y) == '$')
{
- change(x, y, sx, '.');
+ level_change(¤t_level,x, y, '.');
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
if (bounciness == BOUNCE)
{
- add_bouncy_distro(((x + sx + 1) / 32) * 32,
- (y / 32) * 32);
+ add_bouncy_distro(((int)(x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
}
score = score + SCORE_DISTRO;
}
}
-
-/* Add a bouncy distro: */
-
-void add_bouncy_distro(int x, int y)
-{
- int i, found;
-
- found = -1;
-
- for (i = 0; i < NUM_BOUNCY_DISTROS && found == -1; i++)
- {
- if (!bouncy_distros[i].alive)
- found = i;
- }
-
- if (found != -1)
- {
- bouncy_distros[found].alive = YES;
- bouncy_distros[found].x = x;
- bouncy_distros[found].y = y;
- bouncy_distros[found].ym = -6;
- }
-}
-
-
-/* Add broken brick pieces: */
-
-void add_broken_brick(int x, int y)
-{
- add_broken_brick_piece(x, y, -4, -16);
- add_broken_brick_piece(x, y + 16, -6, -12);
-
- add_broken_brick_piece(x + 16, y, 4, -16);
- add_broken_brick_piece(x + 16, y + 16, 6, -12);
-}
-
-
-/* Add a broken brick piece: */
-
-void add_broken_brick_piece(int x, int y, int xm, int ym)
-{
- int i, found;
-
- found = -1;
-
- for (i = 0; i < NUM_BROKEN_BRICKS && found == -1; i++)
- {
- if (!broken_bricks[i].alive)
- found = i;
- }
-
- if (found != -1)
- {
- broken_bricks[found].alive = YES;
- broken_bricks[found].x = x;
- broken_bricks[found].y = y;
- broken_bricks[found].xm = xm;
- broken_bricks[found].ym = ym;
- }
-}
-
-
-/* Add a bouncy brick piece: */
-
-void add_bouncy_brick(int x, int y)
-{
- int i, found;
-
- found = -1;
-
- for (i = 0; i < NUM_BOUNCY_BRICKS && found == -1; i++)
- {
- if (!bouncy_bricks[i].alive)
- found = i;
- }
-
- if (found != -1)
- {
- bouncy_bricks[found].alive = YES;
- bouncy_bricks[found].x = x;
- bouncy_bricks[found].y = y;
- bouncy_bricks[found].offset = 0;
- bouncy_bricks[found].offset_m = -BOUNCY_BRICK_SPEED;
- bouncy_bricks[found].shape = shape(x, y, 0);
- }
-}
-
-
-/* Add a bad guy: */
-
-void add_bad_guy(int x, int y, int kind)
-{
- int i, found;
-
- found = -1;
-
- for (i = 0; i < NUM_BAD_GUYS && found == -1; i++)
- {
- if (!bad_guys[i].alive)
- found = i;
- }
-
- if (found != -1)
- {
- bad_guys[found].alive = YES;
- bad_guys[found].mode = NORMAL;
- bad_guys[found].dying = NO;
- bad_guys[found].timer = 0;
- bad_guys[found].kind = kind;
- bad_guys[found].x = x;
- bad_guys[found].y = y;
- bad_guys[found].xm = 0;
- bad_guys[found].ym = 0;
- bad_guys[found].dir = LEFT;
- bad_guys[found].seen = NO;
- }
-}
-
-
-/* Add score: */
-
-void add_score(int x, int y, int s)
-{
- int i, found;
-
-
- /* Add the score: */
-
- score = score + s;
-
-
- /* Add a floating score thing to the game: */
-
- found = -1;
-
- for (i = 0; i < NUM_FLOATING_SCORES && found == -1; i++)
- {
- if (!floating_scores[i].alive)
- found = i;
- }
-
-
- if (found != -1)
- {
- floating_scores[found].alive = YES;
- floating_scores[found].x = x;
- floating_scores[found].y = y - 16;
- floating_scores[found].timer = 8;
- floating_scores[found].value = s;
- }
-}
-
-
/* Try to bump a bad guy from below: */
-void trybumpbadguy(int x, int y, int sx)
+void trybumpbadguy(float x, float y)
{
int i;
/* Bad guys: */
- for (i = 0; i < NUM_BAD_GUYS; i++)
+ for (i = 0; i < num_bad_guys; i++)
{
- if (bad_guys[i].alive &&
- bad_guys[i].x >= x + sx - 32 && bad_guys[i].x <= x + sx + 32 &&
- bad_guys[i].y >= y - 16 && bad_guys[i].y <= y + 16)
+ if (bad_guys[i].base.alive &&
+ bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
+ bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
{
if (bad_guys[i].kind == BAD_BSOD ||
bad_guys[i].kind == BAD_LAPTOP)
{
bad_guys[i].dying = FALLING;
- bad_guys[i].ym = -8;
+ bad_guys[i].base.ym = -8;
play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
}
}
/* Upgrades: */
- for (i = 0; i < NUM_UPGRADES; i++)
+ for (i = 0; i < num_upgrades; i++)
{
- if (upgrades[i].alive && upgrades[i].height == 32 &&
- upgrades[i].x >= x + sx - 32 && upgrades[i].x <= x + sx + 32 &&
- upgrades[i].y >= y - 16 && upgrades[i].y <= y + 16)
+ if (upgrades[i].base.alive && upgrades[i].base.height == 32 &&
+ upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
+ upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
{
- upgrades[i].xm = -upgrades[i].xm;
- upgrades[i].ym = -8;
+ upgrades[i].base.xm = -upgrades[i].base.xm;
+ upgrades[i].base.ym = -8;
play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
}
}
}
-
-/* Add an upgrade: */
-
-void add_upgrade(int x, int y, int kind)
+/* (Status): */
+void drawstatus(void)
{
- int i, found;
+ int i;
- found = -1;
+ sprintf(str, "%d", score);
+ text_draw(&white_text, "SCORE", 0, 0, 1, NO_UPDATE);
+ text_draw(&gold_text, str, 96, 0, 1, NO_UPDATE);
- for (i = 0; i < NUM_UPGRADES && found == -1; i++)
+ if(st_gl_mode != ST_GL_TEST)
{
- if (!upgrades[i].alive)
- found = i;
+ sprintf(str, "%d", hs_score);
+ text_draw(&white_text, "HIGH", 0, 20, 1, NO_UPDATE);
+ text_draw(&gold_text, str, 96, 20, 1, NO_UPDATE);
}
-
- if (found != -1)
+ else
{
- upgrades[found].alive = YES;
- upgrades[found].kind = kind;
- upgrades[found].x = x;
- upgrades[found].y = y;
- upgrades[found].xm = 4;
- upgrades[found].ym = -4;
- upgrades[found].height = 0;
+ text_draw(&white_text,"Press ESC To Return",0,20,1, NO_UPDATE);
}
-}
-
-/* Remove Tux's power ups */
-void remove_powerups(void)
-{
- tux_got_coffee = NO;
- tux_size = SMALL;
-}
-
-
-/* Kill tux! */
-
-void killtux(int mode)
-{
- tux_ym = -16;
- play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER);
-
- if (tux_dir == RIGHT)
- tux_xm = -8;
- else if (tux_dir == LEFT)
- tux_xm = 8;
-
- if (mode == SHRINK && tux_size == BIG)
- {
- if (tux_got_coffee)
- tux_got_coffee = NO;
-
- tux_size = SMALL;
-
- tux_safe = TUX_SAFE_TIME;
- }
- else
+ if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5)
{
- tux_dying = 1;
+ sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
+ text_draw(&white_text, "TIME", 224, 0, 1, NO_UPDATE);
+ text_draw(&gold_text, str, 304, 0, 1, NO_UPDATE);
}
-}
+ sprintf(str, "%d", distros);
+ text_draw(&white_text, "DISTROS", screen->h, 0, 1, NO_UPDATE);
+ text_draw(&gold_text, str, 608, 0, 1, NO_UPDATE);
-/* Add a bullet: */
-
-void add_bullet(int x, int y, int dir, int xm)
-{
- int i, found;
-
- found = -1;
+ text_draw(&white_text, "LIVES", screen->h, 20, 1, NO_UPDATE);
- for (i = 0; i < NUM_BULLETS && found == -1; i++)
+ if(show_fps)
{
- if (!bullets[i].alive)
- found = i;
+ sprintf(str, "%2.1f", fps_fps);
+ text_draw(&white_text, "FPS", screen->h, 40, 1, NO_UPDATE);
+ text_draw(&gold_text, str, screen->h + 60, 40, 1, NO_UPDATE);
}
- if (found != -1)
+ for(i=0; i < tux.lives; ++i)
{
- bullets[found].alive = YES;
-
- if (dir == RIGHT)
- {
- bullets[found].x = x + 32;
- bullets[found].xm = BULLET_XM + xm;
- }
- else
- {
- bullets[found].x = x;
- bullets[found].xm = -BULLET_XM + xm;
- }
-
- bullets[found].y = y;
- bullets[found].ym = BULLET_STARTING_YM;
-
- play_sound(sounds[SND_SHOOT], SOUND_CENTER_SPEAKER);
+ texture_draw(&tux_life,565+(18*i),20,NO_UPDATE);
}
}
clearscreen(0, 0, 0);
- drawcenteredtext("GAMEOVER", 200, letters_red, NO_UPDATE, 1);
+ text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
sprintf(str, "SCORE: %d", score);
- drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
+ text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
sprintf(str, "DISTROS: %d", distros);
- drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
+ text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
- SDL_Flip(screen);
+ flipscreen();
SDL_Delay(2000);
}
clearscreen(0, 0, 0);
- drawcenteredtext("Result:", 200, letters_red, NO_UPDATE, 1);
+ text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
sprintf(str, "SCORE: %d", score);
- drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
+ text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
sprintf(str, "DISTROS: %d", distros);
- drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
+ text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
- SDL_Flip(screen);
+ flipscreen();
SDL_Delay(2000);
}
-void savegame(void)
+void savegame(int slot)
{
- char savefile[300];
- time_t current_time = time(NULL);
- struct tm* time_struct;
+ char savefile[1024];
FILE* fi;
+ unsigned int ui;
- time_struct = localtime(¤t_time);
- sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
- printf("%s",savefile);
-
+ sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
fi = fopen(savefile, "wb");
if (fi == NULL)
{
- fprintf(stderr, "Warning: I could not open the high score file ");
+ fprintf(stderr, "Warning: I could not open the slot file ");
}
else
- {
- fwrite(&level,4,1,fi);
- fwrite(&score,4,1,fi);
- fwrite(&distros,4,1,fi);
- fwrite(&tux_x,4,1,fi);
- fwrite(&tux_y,4,1,fi);
- fwrite(&scroll_x,4,1,fi);
- fwrite(¤t_level.time_left,4,1,fi);
- }
+ {
+ fputs(level_subset, fi);
+ fputs("\n", fi);
+ fwrite(&level,sizeof(int),1,fi);
+ fwrite(&score,sizeof(int),1,fi);
+ fwrite(&distros,sizeof(int),1,fi);
+ fwrite(&tux,sizeof(player_type),1,fi);
+ fwrite(&scroll_x,sizeof(float),1,fi);
+ fwrite(&time_left,sizeof(float),1,fi);
+ ui = st_get_ticks();
+ fwrite(&ui,sizeof(int),1,fi);
+ }
fclose(fi);
}
-void loadgame(char* filename)
+void loadgame(int slot)
{
- char savefile[300];
+ char savefile[1024];
+ char str[100];
FILE* fi;
- time_t current_time = time(NULL);
- struct tm* time_struct;
-
- time_struct = localtime(¤t_time);
- sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
- printf("%s",savefile);
+ unsigned int ui;
+ sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
fi = fopen(savefile, "rb");
if (fi == NULL)
{
- fprintf(stderr, "Warning: I could not open the high score file ");
+ fprintf(stderr, "Warning: I could not open the slot file ");
}
else
- {
- set_defaults();
- loadlevel(¤t_level,"default",level);
- activate_bad_guys();
- unloadlevelgfx();
- loadlevelgfx();
- unloadlevelsong();
- loadlevelsong();
+ {
+
+
+ fgets(str, 100, fi);
+ strcpy(level_subset, str);
+ level_subset[strlen(level_subset)-1] = '\0';
+ fread(&level,sizeof(int),1,fi);
+
+ set_defaults();
+ level_free(¤t_level);
+ if(level_load(¤t_level,level_subset,level) != 0)
+ exit(1);
+ arrays_free();
+ arrays_init();
+ activate_bad_guys();
+ level_free_gfx();
+ level_load_gfx(¤t_level);
+ level_free_song();
+ level_load_song(¤t_level);
levelintro();
-
- fread(&level,4,1,fi);
- fread(&score,4,1,fi);
- fread(&distros,4,1,fi);
- fread(&tux_x,4,1,fi);
- fread(&tux_y,4,1,fi);
- fread(&scroll_x,4,1,fi);
- fread(¤t_level.time_left,4,1,fi);
- fclose(fi);
- }
+ timer_start(&time_left,current_level.time_left*1000);
+ update_time = st_get_ticks();
+
+ fread(&score,sizeof(int),1,fi);
+ fread(&distros,sizeof(int),1,fi);
+ fread(&tux,sizeof(player_type),1,fi);
+ fread(&scroll_x,sizeof(float),1,fi);
+ fread(&time_left,sizeof(float),1,fi);
+ fread(&ui,sizeof(int),1,fi);
+ time_left.time += st_get_ticks() - ui;
+ tux.invincible_timer.time += st_get_ticks() - ui;
+ tux.skidding_timer.time += st_get_ticks() - ui;
+ tux.safe_timer.time += st_get_ticks() - ui;
+ tux.vphysic.start_time += st_get_ticks() - ui;
+ tux.hphysic.start_time += st_get_ticks() - ui;
+ tux.vphysic.start_time += st_get_ticks() - ui;
+ fclose(fi);
+ }
}
+
+void slotinfo(char **pinfo, int slot)
+{
+ FILE* fi;
+ char slotfile[1024];
+ char tmp[200];
+ char str[5];
+ int slot_level;
+ sprintf(slotfile,"%s/slot%d.save",st_save_dir,slot);
+
+ fi = fopen(slotfile, "rb");
+
+ sprintf(tmp,"Slot %d - ",slot);
+
+ if (fi == NULL)
+ {
+ strcat(tmp,"Free");
+ }
+ else
+ {
+ fgets(str, 100, fi);
+ str[strlen(str)-1] = '\0';
+ strcat(tmp, str);
+ strcat(tmp, " / Level:");
+ fread(&slot_level,sizeof(int),1,fi);
+ sprintf(str,"%d",slot_level);
+ strcat(tmp,str);
+ fclose(fi);
+ }
+
+ *pinfo = (char*) malloc(sizeof(char) * (strlen(tmp)+1));
+ strcpy(*pinfo,tmp);
+
+}
+