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fixed bug which caused tux to "swing" on low frame rates
[supertux.git]
/
src
/
gameloop.c
diff --git
a/src/gameloop.c
b/src/gameloop.c
index
5c6f4c9
..
199546c
100644
(file)
--- a/
src/gameloop.c
+++ b/
src/gameloop.c
@@
-686,7
+686,7
@@
int gameloop(char * subset, int levelnb, int mode)
}
if(tux.input.down == DOWN)
- SDL_Delay(
30
);
+ SDL_Delay(
45
);
/*Draw the current scene to the screen */
/*If the machine running the game is too slow