/* extern variables */
-extern char* soundfilenames[NUM_SOUNDS];
st_level current_level;
+int game_started = NO;
/* Local variables: */
-texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
-texture_type img_cloud[2][4];
-SDL_Event event;
-SDLKey key;
-char level_subset[100];
-char str[60];
-float fps_fps;
-int st_gl_mode;
-unsigned int last_update_time;
-unsigned int update_time;
-int pause_menu_frame;
+static texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
+static texture_type img_cloud[2][4];
+static SDL_Event event;
+static SDLKey key;
+static char level_subset[100];
+static char str[60];
+static float fps_fps;
+static int st_gl_mode;
+static unsigned int last_update_time;
+static unsigned int update_time;
+static int pause_menu_frame;
/* Local function prototypes: */
void levelintro(void);
-void initgame(void);
void loadshared(void);
void unloadshared(void);
void drawstatus(void);
quit = 1;
else if(show_menu)
{
+ menu_set_current(&game_menu);
show_menu = 0;
st_pause_ticks_stop();
}
else
{
+ menu_set_current(&game_menu);
show_menu = 1;
st_pause_ticks_start();
}
break;
case SDLK_TAB:
if(debug_mode == YES)
- tux.size = !tux.size;
+ {
+ tux.size = !tux.size;
+ if(tux.size == BIG)
+ {
+ tux.base.height = 64;
+ }
+ else
+ tux.base.height = 32;
+ }
break;
case SDLK_END:
if(debug_mode == YES)
/* End of a level! */
level++;
next_level = 0;
- if(st_gl_mode == ST_GL_PLAY)
+ if(st_gl_mode != ST_GL_TEST)
drawresultscreen();
player_level_begin(&tux);
}
if (tux.lives < 0)
{
- if(st_gl_mode == ST_GL_PLAY)
+ if(st_gl_mode != ST_GL_TEST)
drawendscreen();
- if(st_gl_mode == ST_GL_PLAY)
+ if(st_gl_mode != ST_GL_TEST)
{
if (score > hs_score)
save_hs(score);
level_load_gfx(¤t_level);
level_free_song();
level_load_song(¤t_level);
- if(st_gl_mode == ST_GL_PLAY)
+ if(st_gl_mode != ST_GL_TEST)
levelintro();
start_timers();
}
{
int fps_cnt, jump, done;
timer_type fps_timer, frame_timer;
+ timer_init(&fps_timer, YES);
+ timer_init(&frame_timer, YES);
+
+ game_started = YES;
- level = levelnb;
st_gl_mode = mode;
+ level = levelnb;
strcpy(level_subset,subset);
- /* Clear screen: */
-
- clearscreen(0, 0, 0);
- updatescreen();
-
-
- /* Init the game: */
- arrays_init();
+ if(st_gl_mode != ST_GL_LOAD_GAME)
+ {
+ /* Init the game: */
+ arrays_init();
+ set_defaults();
- menu_reset();
- menu_set_current(&game_menu);
+ if(level_load(¤t_level,level_subset,level) != 0)
+ exit(1);
+ level_load_gfx(¤t_level);
+ activate_bad_guys();
+ level_load_song(¤t_level);
- initgame();
- loadshared();
- set_defaults();
+ }
+
+ player_init(&tux);
- if(level_load(¤t_level,level_subset,level) != 0)
- exit(1);
- level_load_gfx(¤t_level);
- activate_bad_guys();
- level_load_song(¤t_level);
- if(st_gl_mode == ST_GL_PLAY)
+ if(st_gl_mode != ST_GL_TEST)
load_hs();
- player_init(&tux);
+ loadshared();
if(st_gl_mode == ST_GL_PLAY)
levelintro();
+
+ timer_init(&time_left,YES);
start_timers();
+ if(st_gl_mode == ST_GL_LOAD_GAME)
+ loadgame(levelnb);
+
+
/* --- MAIN GAME LOOP!!! --- */
jump = NO;
quit = 0;
frame = 0;
game_pause = 0;
- timer_init(&fps_timer);
- timer_init(&frame_timer);
+ timer_init(&fps_timer,YES);
+ timer_init(&frame_timer,YES);
fps_cnt = 0;
+ /* Clear screen: */
+
+ clearscreen(0, 0, 0);
+ updatescreen();
+
+ while (SDL_PollEvent(&event))
+ {}
+
game_draw();
do
{
/* Handle events: */
tux.input.old_fire = tux.input.fire;
-
- /*printf("%lf\n",frame_ratio);*/
-
+
game_event();
if(show_menu)
{
switch (menu_check(&game_menu))
{
- case 0:
+ case 2:
st_pause_ticks_stop();
break;
- case 1:
- savegame();
+ case 3:
+ update_load_save_game_menu(&save_game_menu, NO);
break;
case 4:
+ update_load_save_game_menu(&load_game_menu, YES);
+ break;
+ case 7:
+ st_pause_ticks_stop();
done = 1;
break;
}
{
process_options_menu();
}
+ else if(current_menu == &save_game_menu )
+ {
+ process_save_load_game_menu(YES);
+ }
+ else if(current_menu == &load_game_menu )
+ {
+ process_save_load_game_menu(NO);
+ }
}
}
if(tux.input.down == DOWN)
- SDL_Delay(30);
+ SDL_Delay(45);
/*Draw the current scene to the screen */
/*If the machine running the game is too slow
the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
if(last_update_time >= update_time - 12 && jump != YES )
SDL_Delay(10);
- //if((update_time - last_update_time) < 10)
- // SDL_Delay((11 - (update_time - last_update_time))/2);
+ /*if((update_time - last_update_time) < 10)
+ SDL_Delay((11 - (update_time - last_update_time))/2);*/
unloadshared();
arrays_free();
+ game_started = NO;
+
return(quit);
}
-/* Initialize the game stuff: */
-
-void initgame(void)
-{
- score = 0;
- distros = 0;
-}
-
/* Load graphics/sounds shared between all levels: */
void loadshared(void)
/* Herring song */
herring_song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
- strlen("SALCON.MOD") + 8)); /* FIXME: We need a real herring_song! Thats a fake.:) */
+ strlen("SALCON.MOD") + 8));
sprintf(herring_song_path, "%s/music/%s", DATA_PREFIX, "SALCON.MOD");
{
return YES;
}
-
+
return NO;
}*/
{
/* Get a distro from it: */
- add_bouncy_distro(((x + 1) / 32) * 32,
+ add_bouncy_distro(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32);
if (counting_distros == NO)
/* Replace it with broken bits: */
- add_broken_brick(((x + 1) / 32) * 32,
+ add_broken_brick(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32);
{
if (shape(x, y) == 'A')
{
-
- DEBUG_MSG("Here I am");
-
+
/* Box with a distro! */
- add_bouncy_distro(((x + 1) / 32) * 32,
+ add_bouncy_distro(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32 - 32);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
{
/* Tux is small, add mints! */
- add_upgrade(((x + 1) / 32) * 32,
+ add_upgrade((int)((x + 1) / 32) * 32,
(int)(y / 32) * 32 - 32,
UPGRADE_MINTS);
}
{
/* Tux is big, add coffee: */
- add_upgrade(((x + 1) / 32) * 32,
+ add_upgrade((int)((x + 1) / 32) * 32,
(int)(y / 32) * 32 - 32,
UPGRADE_COFFEE);
}
{
/* Add a golden herring */
- add_upgrade(((x + 1) / 32) * 32,
+ add_upgrade((int)((x + 1) / 32) * 32,
(int)(y / 32) * 32 - 32,
UPGRADE_HERRING);
}
if (bounciness == BOUNCE)
{
- add_bouncy_distro(((x + 1) / 32) * 32,
+ add_bouncy_distro(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32);
}
text_draw(&white_text, "SCORE", 0, 0, 1, NO_UPDATE);
text_draw(&gold_text, str, 96, 0, 1, NO_UPDATE);
- if(st_gl_mode == ST_GL_PLAY)
+ if(st_gl_mode != ST_GL_TEST)
{
sprintf(str, "%d", hs_score);
text_draw(&white_text, "HIGH", 0, 20, 1, NO_UPDATE);
text_draw(&gold_text, str, 96, 20, 1, NO_UPDATE);
}
- else if(st_gl_mode == ST_GL_TEST)
+ else
{
text_draw(&white_text,"Press ESC To Return",0,20,1, NO_UPDATE);
}
SDL_Delay(2000);
}
-void savegame(void)
+void savegame(int slot)
{
- char savefile[300];
- time_t current_time = time(NULL);
- struct tm* time_struct;
+ char savefile[1024];
FILE* fi;
+ unsigned int ui;
- time_struct = localtime(¤t_time);
- sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
- printf("%s",savefile);
-
+ sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
fi = fopen(savefile, "wb");
if (fi == NULL)
{
- fprintf(stderr, "Warning: I could not open the high score file ");
+ fprintf(stderr, "Warning: I could not open the slot file ");
}
else
{
- fwrite(&level,4,1,fi);
- fwrite(&score,4,1,fi);
- fwrite(&distros,4,1,fi);
- fwrite(&tux.base.x,4,1,fi);
- fwrite(&tux.base.y,4,1,fi);
- fwrite(&scroll_x,4,1,fi);
- fwrite(¤t_level.time_left,4,1,fi);
+ fputs(level_subset, fi);
+ fputs("\n", fi);
+ fwrite(&level,sizeof(int),1,fi);
+ fwrite(&score,sizeof(int),1,fi);
+ fwrite(&distros,sizeof(int),1,fi);
+ fwrite(&tux,sizeof(player_type),1,fi);
+ fwrite(&scroll_x,sizeof(float),1,fi);
+ fwrite(&time_left,sizeof(float),1,fi);
+ ui = st_get_ticks();
+ fwrite(&ui,sizeof(int),1,fi);
}
fclose(fi);
}
-void loadgame(char* filename)
+void loadgame(int slot)
{
- char savefile[300];
+ char savefile[1024];
+ char str[100];
FILE* fi;
- time_t current_time = time(NULL);
- struct tm* time_struct;
-
- time_struct = localtime(¤t_time);
- sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
- printf("%s",savefile);
+ unsigned int ui;
+ sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
fi = fopen(savefile, "rb");
if (fi == NULL)
{
- fprintf(stderr, "Warning: I could not open the high score file ");
+ fprintf(stderr, "Warning: I could not open the slot file ");
}
else
{
- player_level_begin(&tux);
+
+
+ fgets(str, 100, fi);
+ strcpy(level_subset, str);
+ level_subset[strlen(level_subset)-1] = '\0';
+ fread(&level,sizeof(int),1,fi);
+
set_defaults();
level_free(¤t_level);
if(level_load(¤t_level,level_subset,level) != 0)
level_free_song();
level_load_song(¤t_level);
levelintro();
- start_timers();
+ timer_start(&time_left,current_level.time_left*1000);
+ update_time = st_get_ticks();
+
+ fread(&score,sizeof(int),1,fi);
+ fread(&distros,sizeof(int),1,fi);
+ fread(&tux,sizeof(player_type),1,fi);
+ fread(&scroll_x,sizeof(float),1,fi);
+ fread(&time_left,sizeof(float),1,fi);
+ fread(&ui,sizeof(int),1,fi);
+ time_left.time += st_get_ticks() - ui;
+ tux.invincible_timer.time += st_get_ticks() - ui;
+ tux.skidding_timer.time += st_get_ticks() - ui;
+ tux.safe_timer.time += st_get_ticks() - ui;
+ tux.vphysic.start_time += st_get_ticks() - ui;
+ tux.hphysic.start_time += st_get_ticks() - ui;
+ tux.vphysic.start_time += st_get_ticks() - ui;
+ fclose(fi);
+ }
+
+}
+
+void slotinfo(char **pinfo, int slot)
+{
+ FILE* fi;
+ char slotfile[1024];
+ char tmp[200];
+ char str[5];
+ int slot_level;
+ sprintf(slotfile,"%s/slot%d.save",st_save_dir,slot);
+
+ fi = fopen(slotfile, "rb");
+
+ sprintf(tmp,"Slot %d - ",slot);
- fread(&level,4,1,fi);
- fread(&score,4,1,fi);
- fread(&distros,4,1,fi);
- fread(&tux.base.x,4,1,fi);
- fread(&tux.base.y,4,1,fi);
- fread(&scroll_x,4,1,fi);
- fread(¤t_level.time_left,4,1,fi);
+ if (fi == NULL)
+ {
+ strcat(tmp,"Free");
+ }
+ else
+ {
+ fgets(str, 100, fi);
+ str[strlen(str)-1] = '\0';
+ strcat(tmp, str);
+ strcat(tmp, " / Level:");
+ fread(&slot_level,sizeof(int),1,fi);
+ sprintf(str,"%d",slot_level);
+ strcat(tmp,str);
fclose(fi);
}
+ *pinfo = (char*) malloc(sizeof(char) * (strlen(tmp)+1));
+ strcpy(*pinfo,tmp);
+
}
+