void load();
void save();
+ int profile;
+
/** screen width in pixel (warning: this is the real screen width+height,
* you should use the logical SCREEN_WIDTH and SCREEN_HEIGHT for your
* rendering code.)
*/
int screenwidth;
int screenheight;
- float aspect_ratio;
+ int aspect_width;
+ int aspect_height;
bool use_fullscreen;
VideoSystem video;