#ifndef SUPERTUX_CONFIG_H
#define SUPERTUX_CONFIG_H
+#include <config.h>
+
#include <string>
+#include "video/video_systems.hpp"
+
class Config
{
public:
void load();
void save();
- /** screen width in pixel (warning: this is the real screen width+height,
- * you should use the logical SCREEN_WIDTH and SCREEN_HEIGHT for your
- * rendering code.)
- */
- int screenwidth;
- int screenheight;
- float aspect_ratio;
+ int profile;
+
+ // the width/height to be used to display the game in fullscreen
+ int fullscreen_width;
+ int fullscreen_height;
+
+ // the width/height of the window managers window
+ int window_width;
+ int window_height;
+
+ // the projection area size before aspectratio is applied
+ int projection_width;
+ int projection_height;
+
+ // scale the projection area or leave it at 1:1 pixel mapping
+ bool scale_projection;
+
+ // the aspect ratio
+ int aspect_width;
+ int aspect_height;
bool use_fullscreen;
+ VideoSystem video;
bool try_vsync;
bool show_fps;
bool sound_enabled;