Fixed game crashing when leaving the worldmap
[supertux.git] / src / gameconfig.cpp
index 2373d70..3825011 100644 (file)
@@ -35,7 +35,9 @@ Config* config = 0;
 
 Config::Config()
 {
-  use_fullscreen = true;
+  profile = 1;
+  use_fullscreen = false;
+  video = AUTO_VIDEO;
   try_vsync = true;
   show_fps = false;
   sound_enabled = true;
@@ -73,7 +75,10 @@ Config::load()
   const lisp::Lisp* config_video_lisp = config_lisp->get_lisp("video");
   if(config_video_lisp) {
     config_video_lisp->get("fullscreen", use_fullscreen);
-       config_video_lisp->get("vsync", try_vsync);
+    std::string video_string;
+    config_video_lisp->get("video", video_string);
+    video = get_video_system(video_string);
+    config_video_lisp->get("vsync", try_vsync);
     config_video_lisp->get("width", screenwidth);
     config_video_lisp->get("height", screenheight);
     config_video_lisp->get("aspect_ratio", aspect_ratio);
@@ -104,6 +109,7 @@ Config::save()
 
   writer.start_list("video");
   writer.write_bool("fullscreen", use_fullscreen);
+  writer.write_string("video", get_video_string(video));
   writer.write_bool("vsync", try_vsync);
   writer.write_int("width", screenwidth);
   writer.write_int("height", screenheight);