#include <string>
#include <SDL.h>
+#include <squirrel.h>
#include "screen.hpp"
-#include "timer.hpp"
-#include "statistics.hpp"
#include "math/vector.hpp"
-#include "console.hpp"
#include "video/surface.hpp"
#include "object/endsequence.hpp"
EndSequence* end_sequence;
- bool game_pause;
+ bool game_pause;
+ float speed_before_pause;
std::string levelfile;