// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2004 Bill Kendrick <bill@newbreedsoftware.com>
-// Tobias Glaesser <tobi.web@gmx.de>
-// Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
* The GameSession class controlls the controll flow of the Game (the part
* where you actually play a level)
*/
-class GameSession : public Screen, public ConsoleCommandReceiver
+class GameSession : public Screen
{
public:
GameSession(const std::string& levelfile, GameSessionMode mode,
* resources for the current level/world
*/
std::string get_working_directory();
- bool consoleCommand(std::string command, std::vector<std::string> arguments); /**< callback from Console; return false if command was unknown, true otherwise */
-
-private:
void restart_level(bool fromBeginning = true);
+private:
void check_end_conditions();
void process_events();
void capture_demo_step();