#include <string>
#include <SDL.h>
+#include <squirrel.h>
#include "screen.hpp"
-#include "timer.hpp"
-#include "statistics.hpp"
#include "math/vector.hpp"
-#include "console.hpp"
#include "video/surface.hpp"
#include "object/endsequence.hpp"
void set_reset_point(const std::string& sectorname, const Vector& pos);
std::string get_reset_point_sectorname()
{ return reset_sector; }
-
+
Vector get_reset_point_pos()
{ return reset_pos; }
* resources for the current level/world
*/
std::string get_working_directory();
- void restart_level(bool fromBeginning = true);
+ void restart_level();
void toggle_pause();