Vector get_reset_point_pos()
{ return reset_pos; }
- void display_info_box(const std::string& text);
-
Sector* get_current_sector()
{ return currentsector; }
void toggle_pause();
+ /**
+ * Enters or leaves level editor mode
+ */
+ void set_editmode(bool edit_mode = true);
+
+ /**
+ * Forces all Players to enter ghost mode
+ */
+ void force_ghost_mode();
+
private:
void check_end_conditions();
void process_events();
std::auto_ptr<Menu> game_menu;
float play_time; /**< total time in seconds that this session ran interactively */
+
+ bool edit_mode; /**< true if GameSession runs in level editor mode */
+ bool levelintro_shown; /**< true if the LevelIntro screen was already shown */
};
#endif /*SUPERTUX_GAMELOOP_H*/