void finish(bool win = true);
void respawn(const std::string& sectorname, const std::string& spawnpointname);
void set_reset_point(const std::string& sectorname, const Vector& pos);
+ std::string get_reset_point_sectorname()
+ { return reset_sector; }
+
+ Vector get_reset_point_pos()
+ { return reset_pos; }
+
void display_info_box(const std::string& text);
Sector* get_current_sector()