#include "console.hpp"
#include "video/surface.hpp"
-/* GameLoop modes */
-enum GameSessionMode {
- ST_GL_PLAY,
- ST_GL_TEST,
- ST_GL_LOAD_GAME,
- ST_GL_LOAD_LEVEL_FILE,
- ST_GL_DEMO_GAME
-};
-
-enum GameMenuIDs {
- MNID_CONTINUE,
- MNID_ABORTLEVEL
-};
-
-extern int game_started;
-
class Level;
class Sector;
class Statistics;
class DrawingContext;
class CodeController;
+class Menu;
/**
* The GameSession class controlls the controll flow of the Game (the part
* where you actually play a level)
*/
-class GameSession : public Screen, public ConsoleCommandReceiver
+class GameSession : public Screen
{
public:
- GameSession(const std::string& levelfile, GameSessionMode mode,
- Statistics* statistics = NULL);
+ GameSession(const std::string& levelfile, Statistics* statistics = NULL);
~GameSession();
void record_demo(const std::string& filename);
/// ends the current level
void finish(bool win = true);
- void respawn(const std::string& sectorname,
- const std::string& spawnpointname);
- void set_reset_point(const std::string& sectorname,
- const Vector& pos);
+ void respawn(const std::string& sectorname, const std::string& spawnpointname);
+ void set_reset_point(const std::string& sectorname, const Vector& pos);
void display_info_box(const std::string& text);
Sector* get_current_sector()
void start_sequence(const std::string& sequencename);
- /** returns the "working directory" usually this is the directory where the
+ /**
+ * returns the "working directory" usually this is the directory where the
* currently played level resides. This is used when locating additional
* resources for the current level/world
*/
std::string get_working_directory();
- bool consoleCommand(std::string command, std::vector<std::string> arguments); /**< callback from Console; return false if command was unknown, true otherwise */
-
-private:
void restart_level(bool fromBeginning = true);
+private:
void check_end_conditions();
void process_events();
void capture_demo_step();
Sector* currentsector;
- GameSessionMode mode;
int levelnb;
- float fps_fps;
int pause_menu_frame;
/** If true the end_sequence will be played, user input will be
std::string capture_file;
std::istream* playback_demo_stream;
CodeController* demo_controller;
+
+ std::auto_ptr<Menu> game_menu;
};
#endif /*SUPERTUX_GAMELOOP_H*/