// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2004 Bill Kendrick <bill@newbreedsoftware.com>
-// Tobias Glaesser <tobi.web@gmx.de>
-// Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "statistics.hpp"
#include "math/vector.hpp"
#include "console.hpp"
-
-/* GameLoop modes */
-enum GameSessionMode {
- ST_GL_PLAY,
- ST_GL_TEST,
- ST_GL_LOAD_GAME,
- ST_GL_LOAD_LEVEL_FILE,
- ST_GL_DEMO_GAME
-};
-
-enum GameMenuIDs {
- MNID_CONTINUE,
- MNID_ABORTLEVEL
-};
-
-extern int game_started;
+#include "video/surface.hpp"
class Level;
class Sector;
class Statistics;
class DrawingContext;
class CodeController;
+class Menu;
/**
* The GameSession class controlls the controll flow of the Game (the part
* where you actually play a level)
*/
-class GameSession : public Screen, public ConsoleCommandReceiver
+class GameSession : public Screen
{
public:
- GameSession(const std::string& levelfile, GameSessionMode mode,
- Statistics* statistics = NULL);
+ GameSession(const std::string& levelfile, Statistics* statistics = NULL);
~GameSession();
void record_demo(const std::string& filename);
/// ends the current level
void finish(bool win = true);
- void respawn(const std::string& sectorname,
- const std::string& spawnpointname);
- void set_reset_point(const std::string& sectorname,
- const Vector& pos);
+ void respawn(const std::string& sectorname, const std::string& spawnpointname);
+ void set_reset_point(const std::string& sectorname, const Vector& pos);
void display_info_box(const std::string& text);
Sector* get_current_sector()
{ return currentsector; }
Level* get_current_level()
- { return level; }
+ { return level.get(); }
void start_sequence(const std::string& sequencename);
- /** returns the "working directory" usually this is the directory where the
+ /**
+ * returns the "working directory" usually this is the directory where the
* currently played level resides. This is used when locating additional
* resources for the current level/world
*/
std::string get_working_directory();
- bool consoleCommand(std::string command); /**< callback from Console; return false if command was unknown, true otherwise */
-
-private:
void restart_level(bool fromBeginning = true);
+private:
void check_end_conditions();
void process_events();
void capture_demo_step();
void process_menu();
Timer endsequence_timer;
- Level* level;
+ std::auto_ptr<Level> level;
+ std::auto_ptr<Surface> statistics_backdrop;
+
Sector* currentsector;
- GameSessionMode mode;
int levelnb;
- float fps_fps;
int pause_menu_frame;
/** If true the end_sequence will be played, user input will be
std::string capture_file;
std::istream* playback_demo_stream;
CodeController* demo_controller;
- Console* console;
+
+ std::auto_ptr<Menu> game_menu;
};
#endif /*SUPERTUX_GAMELOOP_H*/