void start_sequence(const std::string& sequencename);
/// called by JoystickKeyboardController after an ascii key has been pressed
void try_cheats();
+
+ /** returns the "working directory" usually this is the directory where the
+ * currently played level resides. This is used when locating additional
+ * resources for the current level/world
+ */
+ std::string get_working_directory();
private:
void restart_level();