Added evil trap to "A short visit to El Castillo"
[supertux.git] / src / game_session.cpp
index 9deb153..fe24f25 100644 (file)
@@ -122,6 +122,7 @@ GameSession::restart_level(bool fromBeginning)
   level->stats.total_badguys = level->get_total_badguys();
   level->stats.total_secrets = level->get_total_count<SecretAreaTrigger>();
   level->stats.reset();
+  if (!fromBeginning) level->stats.declare_invalid();
 
   if (fromBeginning) reset_sector="";
   if(reset_sector != "") {
@@ -178,11 +179,30 @@ GameSession::record_demo(const std::string& filename)
   capture_file = filename;
 
   char buf[30];                            // save the seed in the demo file
-  sprintf(buf, "random_seed=%010d", config->random_seed);
+  snprintf(buf, sizeof(buf), "random_seed=%10d", config->random_seed);
   for (int i=0; i==0 || buf[i-1]; i++)
     capture_demo_stream->put(buf[i]);
 }
 
+int
+GameSession::get_demo_random_seed(const std::string& filename)
+{
+  std::istream* test_stream = new std::ifstream(filename.c_str());
+  if(test_stream->good()) {
+    char buf[30];                     // recall the seed from the demo file
+    int seed;
+    for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
+      test_stream->get(buf[i]);
+    if (sscanf(buf, "random_seed=%10d", &seed) == 1) {
+      log_info << "Random seed " << seed << " from demo file" << std::endl;
+         return seed;
+    }
+    else
+      log_info << "Demo file contains no random number" << std::endl;
+  }
+  return 0;
+}
+
 void
 GameSession::play_demo(const std::string& filename)
 {
@@ -200,25 +220,18 @@ GameSession::play_demo(const std::string& filename)
   demo_controller = new CodeController();
   tux.set_controller(demo_controller);
 
-  char buf[30];                            // recall the seed from the demo file
+  // skip over random seed, if it exists in the file
+  char buf[30];                            // ascii decimal seed
   int seed;
   for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
     playback_demo_stream->get(buf[i]);
-  if (sscanf(buf, "random_seed=%010d", &seed) == 1) {
-    config->random_seed = seed;            // save where it will be used
-    log_info << "Taking random seed " << seed << " from demo file" <<std::endl;
-  }
-  else {
+  if (sscanf(buf, "random_seed=%010d", &seed) != 1)
     playback_demo_stream->seekg(0);     // old style w/o seed, restart at beg
-    log_info << "Demo file contains no random number" << std::endl;
-  }
 }
 
 void
 GameSession::levelintro()
 {
-  char str[60];
-
   sound_manager->stop_music();
 
   DrawingContext context;
@@ -239,8 +252,9 @@ GameSession::levelintro()
   context.draw_center_text(gold_text, level->get_name(), Vector(0, 160),
       LAYER_FOREGROUND1);
 
-  sprintf(str, "Coins: %d", player_status->coins);
-  context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 210),
+  std::stringstream ss_coins;
+  ss_coins << _("Coins") << ": " << player_status->coins;
+  context.draw_text(white_text, ss_coins.str(), Vector(SCREEN_WIDTH/2, 210),
       CENTER_ALLIGN, LAYER_FOREGROUND1);
 
   if((level->get_author().size()) && (level->get_author() != "SuperTux Team"))
@@ -445,15 +459,15 @@ GameSession::setup()
 void
 GameSession::update(float elapsed_time)
 {
+  // handle controller
+  if(main_controller->pressed(Controller::PAUSE_MENU))
+    on_escape_press();
+  
   process_events();
   process_menu();
 
   check_end_conditions();
 
-  // handle controller
-  if(main_controller->pressed(Controller::PAUSE_MENU))
-    on_escape_press();
-  
   // respawning in new sector?
   if(newsector != "" && newspawnpoint != "") {
     Sector* sector = level->get_sector(newsector);
@@ -473,11 +487,9 @@ GameSession::update(float elapsed_time)
     if (end_sequence == ENDSEQUENCE_RUNNING) {
       currentsector->update(elapsed_time/2);
     } else if(end_sequence == NO_ENDSEQUENCE) {
-      if(!currentsector->player->growing_timer.started()) {
-       play_time += elapsed_time; //TODO: make sure we don't count cutscene time
-        level->stats.time = play_time;
-        currentsector->update(elapsed_time);
-      }
+      play_time += elapsed_time; //TODO: make sure we don't count cutscene time
+      level->stats.time = play_time;
+      currentsector->update(elapsed_time);
     } 
   }