// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-#include <iostream>
#include <fstream>
#include <sstream>
#include <cassert>
#include <SDL.h>
#include "game_session.hpp"
+#include "msg.hpp"
#include "video/screen.hpp"
#include "audio/sound_manager.hpp"
#include "gui/menu.hpp"
tux.kill(tux.KILL);
}
if(main_controller->check_cheatcode("whereami")) {
- std::cout << "You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y << "." << std::endl;
+ msg_info("You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y);
}
#if 0
if(main_controller->check_cheatcode("grid")) {
exit_status = ES_LEVEL_FINISHED;
// don't add points to stats though...
}
+ if(main_controller->check_cheatcode("camera")) {
+ msg_info("Camera is at "
+ << Sector::current()->camera->get_translation().x << ","
+ << Sector::current()->camera->get_translation().y);
+ }
}
void
if(newsector != "" && newspawnpoint != "") {
Sector* sector = level->get_sector(newsector);
if(sector == 0) {
- std::cerr << "Sector '" << newsector << "' not found.\n";
+ msg_warning("Sector '" << newsector << "' not found");
}
sector->activate(newspawnpoint);
sector->play_music(LEVEL_MUSIC);
if(sequencename == "endsequence" || sequencename == "fireworks") {
if(end_sequence)
return;
-
+
end_sequence = ENDSEQUENCE_RUNNING;
- endsequence_timer.start(level->extro_length);
+ endsequence_timer.start(7.3);
last_x_pos = -1;
- sound_manager->play_music("music/" + level->extro_music, false);
- currentsector->player->invincible_timer.start(level->extro_length);
+ sound_manager->play_music("music/leveldone.ogg", false);
+ currentsector->player->invincible_timer.start(7.3);
// Stop all clocks.
for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin();
i != currentsector->gameobjects.end(); ++i)
{
GameObject* obj = *i;
-
+
LevelTime* lt = dynamic_cast<LevelTime*> (obj);
if(lt)
lt->stop();
}
} else if(sequencename == "stoptux") {
if(!end_sequence) {
- std::cout << "WARNING: Final target reached without "
- << "an active end sequence." << std::endl;
+ msg_warning("Final target reached without "
+ << "an active end sequence");
this->start_sequence("endsequence");
}
end_sequence = ENDSEQUENCE_WAITING;
} else {
- std::cout << "Unknown sequence '" << sequencename << "'.\n";
+ msg_warning("Unknown sequence '" << sequencename << "'");
}
}