{
context.draw_filled_rect(
Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
- Color(.2, .2, .2, .5), LAYER_FOREGROUND1);
+ Color(.2f, .2f, .2f, .5f), LAYER_FOREGROUND1);
}
void
end_sequence->start();
sound_manager->play_music("music/leveldone.ogg", false);
- currentsector->player->invincible_timer.start(7.3);
+ currentsector->player->invincible_timer.start(7.3f);
// Stop all clocks.
for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin();