Scripting scheduler is now paused while pause menu is shown
[supertux.git] / src / game_session.cpp
index 2b539ee..b9b7510 100644 (file)
 
 #include <fstream>
 #include <sstream>
-#include <cassert>
-#include <cstdio>
-#include <cstdlib>
-#include <cmath>
-#include <cstring>
-#include <cerrno>
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <errno.h>
 #include <unistd.h>
-#include <ctime>
+#include <time.h>
 #include <stdexcept>
 
 #include <SDL.h>
 
 #include "game_session.hpp"
 #include "log.hpp"
+#include "console.hpp"
 #include "worldmap/worldmap.hpp"
 #include "mainloop.hpp"
 #include "audio/sound_manager.hpp"
@@ -72,6 +73,7 @@
 #include "object/endsequence_walkleft.hpp"
 #include "object/endsequence_fireworks.hpp"
 #include "direction.hpp"
+#include "scripting/time_scheduler.hpp"
 
 // the engine will be run with a logical framerate of 64fps.
 // We chose 64fps here because it is a power of 2, so 1/64 gives an "even"
@@ -96,10 +98,11 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics)
   currentsector = NULL;
 
   game_pause = false;
+  Scripting::TimeScheduler::instance->set_pause(game_pause);
 
   statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png"));
 
-  restart_level(true);
+  restart_level();
 
   game_menu.reset(new Menu());
   game_menu->add_label(_("Pause"));
@@ -111,9 +114,10 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics)
 }
 
 void
-GameSession::restart_level(bool fromBeginning)
+GameSession::restart_level()
 {
   game_pause   = false;
+  Scripting::TimeScheduler::instance->set_pause(game_pause);
   end_sequence = 0;
 
   main_controller->reset();
@@ -126,9 +130,8 @@ GameSession::restart_level(bool fromBeginning)
   level->stats.total_badguys = level->get_total_badguys();
   level->stats.total_secrets = level->get_total_count<SecretAreaTrigger>();
   level->stats.reset();
-  if (!fromBeginning && (reset_sector != "")) level->stats.declare_invalid();
+  if(reset_sector != "")level->stats.declare_invalid();
 
-  if (fromBeginning) reset_sector="";
   if(reset_sector != "") {
     currentsector = level->get_sector(reset_sector);
     if(!currentsector) {
@@ -146,6 +149,7 @@ GameSession::restart_level(bool fromBeginning)
 
   //levelintro();
 
+  sound_manager->stop_music();
   currentsector->play_music(LEVEL_MUSIC);
 
   if(capture_file != "") {
@@ -164,6 +168,11 @@ GameSession::~GameSession()
   delete playback_demo_stream;
   delete demo_controller;
 
+  if (game_pause) {
+    game_pause = false;
+    Scripting::TimeScheduler::instance->set_pause(game_pause);
+  }
+
   current_ = NULL;
 }
 
@@ -296,9 +305,11 @@ GameSession::toggle_pause()
     Menu::set_current(game_menu.get());
     game_menu->set_active_item(MNID_CONTINUE);
     game_pause = true;
+    Scripting::TimeScheduler::instance->set_pause(game_pause);
   } else {
     Menu::set_current(NULL);
     game_pause = false;
+    Scripting::TimeScheduler::instance->set_pause(game_pause);
   }
 }
 
@@ -338,6 +349,7 @@ GameSession::process_events()
   // end of pause mode?
   if(!Menu::current() && game_pause) {
     game_pause = false;
+    Scripting::TimeScheduler::instance->set_pause(game_pause);
   }
 
   // playback a demo?
@@ -382,18 +394,8 @@ GameSession::check_end_conditions()
   /* End of level? */
   if(end_sequence && end_sequence->is_done()) {
     finish(true);
-    return;
   } else if (!end_sequence && tux->is_dead()) {
-    if (player_status->coins < 0) {
-      // No more coins: restart level from beginning
-      player_status->coins = 0;
-      restart_level(true);
-    } else {
-      // Still has coins: restart level from last reset point
-      restart_level(false);
-    }
-
-    return;
+    restart_level();
   }
 }
 
@@ -442,6 +444,11 @@ GameSession::setup()
   Menu::set_current(NULL);
   current_ = this;
 
+  if(currentsector != Sector::current()) {
+       currentsector->activate(currentsector->player->get_pos());
+  }
+  currentsector->play_music(LEVEL_MUSIC);
+
   // Eat unneeded events
   SDL_Event event;
   while(SDL_PollEvent(&event))
@@ -597,7 +604,7 @@ GameSession::start_sequence(const std::string& sequencename)
   if (sequencename == "endsequence") {
 
     // Determine walking direction for Tux
-    float xst = 1.f, xend = 2.f;
+    /*float xst = 1.f, xend = 2.f;
     for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin(); i != currentsector->gameobjects.end(); i++) {
       SequenceTrigger* st = dynamic_cast<SequenceTrigger*>(*i);
       if(!st)
@@ -612,6 +619,11 @@ GameSession::start_sequence(const std::string& sequencename)
       end_sequence = new EndSequenceWalkLeft();
     } else {
       end_sequence = new EndSequenceWalkRight();
+    }*/
+    if (currentsector->get_players()[0]->physic.get_velocity_x() < 0) {
+      end_sequence = new EndSequenceWalkLeft();
+    } else {
+      end_sequence = new EndSequenceWalkRight();
     }
   }
   else if (sequencename == "fireworks") end_sequence = new EndSequenceFireworks();