fix strange looping reported by tjcarter on IRC
[supertux.git] / src / game_session.cpp
index ab1697f..9a6565e 100644 (file)
 
 #include <fstream>
 #include <sstream>
-#include <cassert>
-#include <cstdio>
-#include <cstdlib>
-#include <cmath>
-#include <cstring>
-#include <cerrno>
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <errno.h>
 #include <unistd.h>
-#include <ctime>
+#include <time.h>
 #include <stdexcept>
 
 #include <SDL.h>
 
 #include "game_session.hpp"
 #include "log.hpp"
+#include "console.hpp"
 #include "worldmap/worldmap.hpp"
 #include "mainloop.hpp"
 #include "audio/sound_manager.hpp"
@@ -99,7 +100,7 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics)
 
   statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png"));
 
-  restart_level(true);
+  restart_level();
 
   game_menu.reset(new Menu());
   game_menu->add_label(_("Pause"));
@@ -111,7 +112,7 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics)
 }
 
 void
-GameSession::restart_level(bool fromBeginning)
+GameSession::restart_level()
 {
   game_pause   = false;
   end_sequence = 0;
@@ -126,9 +127,8 @@ GameSession::restart_level(bool fromBeginning)
   level->stats.total_badguys = level->get_total_badguys();
   level->stats.total_secrets = level->get_total_count<SecretAreaTrigger>();
   level->stats.reset();
-  if (!fromBeginning && (reset_sector != "")) level->stats.declare_invalid();
+  if(reset_sector != "")level->stats.declare_invalid();
 
-  if (fromBeginning) reset_sector="";
   if(reset_sector != "") {
     currentsector = level->get_sector(reset_sector);
     if(!currentsector) {
@@ -146,6 +146,7 @@ GameSession::restart_level(bool fromBeginning)
 
   //levelintro();
 
+  sound_manager->stop_music();
   currentsector->play_music(LEVEL_MUSIC);
 
   if(capture_file != "") {
@@ -382,18 +383,8 @@ GameSession::check_end_conditions()
   /* End of level? */
   if(end_sequence && end_sequence->is_done()) {
     finish(true);
-    return;
   } else if (!end_sequence && tux->is_dead()) {
-    if (player_status->coins < 0) {
-      // No more coins: restart level from beginning
-      player_status->coins += 25;
-      restart_level(true);
-    } else {
-      // Still has coins: restart level from last reset point
-      restart_level(false);
-    }
-
-    return;
+    restart_level();
   }
 }
 
@@ -442,6 +433,11 @@ GameSession::setup()
   Menu::set_current(NULL);
   current_ = this;
 
+  if(currentsector != Sector::current()) {
+       currentsector->activate(currentsector->player->get_pos());
+  }
+  currentsector->play_music(LEVEL_MUSIC);
+
   // Eat unneeded events
   SDL_Event event;
   while(SDL_PollEvent(&event))
@@ -597,7 +593,7 @@ GameSession::start_sequence(const std::string& sequencename)
   if (sequencename == "endsequence") {
 
     // Determine walking direction for Tux
-    float xst = 1.f, xend = 2.f;
+    /*float xst = 1.f, xend = 2.f;
     for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin(); i != currentsector->gameobjects.end(); i++) {
       SequenceTrigger* st = dynamic_cast<SequenceTrigger*>(*i);
       if(!st)
@@ -612,6 +608,11 @@ GameSession::start_sequence(const std::string& sequencename)
       end_sequence = new EndSequenceWalkLeft();
     } else {
       end_sequence = new EndSequenceWalkRight();
+    }*/
+    if (currentsector->get_players()[0]->physic.get_velocity_x() < 0) {
+      end_sequence = new EndSequenceWalkLeft();
+    } else {
+      end_sequence = new EndSequenceWalkRight();
     }
   }
   else if (sequencename == "fireworks") end_sequence = new EndSequenceFireworks();