Loaded and resaved all levels without changes to them to make future patches and...
[supertux.git] / src / game_session.cpp
index c5729eb..5caed2e 100644 (file)
@@ -122,7 +122,7 @@ GameSession::restart_level(bool fromBeginning)
   level->stats.total_badguys = level->get_total_badguys();
   level->stats.total_secrets = level->get_total_count<SecretAreaTrigger>();
   level->stats.reset();
-  if (!fromBeginning) level->stats.declare_invalid();
+  if (!fromBeginning && (reset_sector != "")) level->stats.declare_invalid();
 
   if (fromBeginning) reset_sector="";
   if(reset_sector != "") {
@@ -272,7 +272,12 @@ void
 GameSession::on_escape_press()
 {
   if(currentsector->player->is_dying() || end_sequence != NO_ENDSEQUENCE)
+  {
+    // Let the timers run out, we fast-forward them to force past a sequence
+    endsequence_timer.start(FLT_EPSILON); 
+    currentsector->player->dying_timer.start(FLT_EPSILON);
     return;   // don't let the player open the menu, when he is dying
+  }
 
   if(level->on_menukey_script != "") {
     std::istringstream in(level->on_menukey_script);