adding torch sprite for level entry
[supertux.git] / src / game_session.cpp
index 1b7bc41..2aa3036 100644 (file)
@@ -147,6 +147,8 @@ GameSession::~GameSession()
   delete end_sequence_controller;
   delete level;
   delete context;
+
+  current_ = NULL;
 }
 
 void
@@ -184,8 +186,6 @@ GameSession::play_demo(const std::string& filename)
 void
 GameSession::levelintro()
 {
-  //sound_manager->halt_music();
-  
   char str[60];
 
   DrawingContext context;
@@ -202,7 +202,7 @@ GameSession::levelintro()
   context.draw_center_text(gold_text, level->get_name(), Vector(0, 160),
       LAYER_FOREGROUND1);
 
-  sprintf(str, "TUX x %d", player_status.lives);
+  sprintf(str, "TUX x %d", player_status->lives);
   context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 210),
       CENTER_ALLIGN, LAYER_FOREGROUND1);
 
@@ -326,10 +326,10 @@ GameSession::try_cheats()
     tux.set_bonus(ICE_BONUS, false);
   }
   if(main_controller->check_cheatcode("lifeup")) {
-    player_status.lives++;
+    player_status->lives++;
   }
   if(main_controller->check_cheatcode("lifedown")) {
-    player_status.lives--;
+    player_status->lives--;
   }
   if(main_controller->check_cheatcode("grease")) {
     tux.physic.set_velocity_x(tux.physic.get_velocity_x()*3);
@@ -344,7 +344,7 @@ GameSession::try_cheats()
   }
   if(main_controller->check_cheatcode("kill")) {
     // kill Tux, but without losing a life
-    player_status.lives++;
+    player_status->lives++;
     tux.kill(tux.KILL);
   }
 #if 0
@@ -391,7 +391,7 @@ GameSession::check_end_conditions()
     exit_status = ES_LEVEL_FINISHED;
     return;
   } else if (!end_sequence && tux->is_dead()) {
-    if (player_status.lives < 0) { // No more lives!?
+    if (player_status->lives < 0) { // No more lives!?
       exit_status = ES_GAME_OVER;
     } else { // Still has lives, so reset Tux to the levelstart
       restart_level();
@@ -429,7 +429,6 @@ GameSession::update(float elapsed_time)
 
   // update sounds
   sound_manager->set_listener_position(currentsector->player->get_pos());
-  sound_manager->update();
 }
 
 void 
@@ -531,7 +530,7 @@ GameSession::run()
     static const float elapsed_time = 1.0 / LOGICAL_FPS;
     // old code... float elapsed_time = float(ticks - lastticks) / 1000.;
     if(!game_pause)
-      global_time += elapsed_time;
+      game_time += elapsed_time;
 
     // regulate fps
     ticks = SDL_GetTicks();
@@ -593,6 +592,9 @@ GameSession::run()
     if(!skipdraw)
       draw();
 
+    // update sounds
+    sound_manager->update();
+
     /* Time stops in pause mode */
     if(game_pause || Menu::current())
     {
@@ -684,6 +686,7 @@ GameSession::display_info_box(const std::string& text)
       running = false;
     box->draw(*context);
     draw();
+    sound_manager->update();
   }
 
   delete box;
@@ -716,17 +719,17 @@ GameSession::start_sequence(const std::string& sequencename)
 void
 GameSession::drawstatus(DrawingContext& context)
 {
-  player_status.draw(context);
+  player_status->draw(context);
 
   if(config->show_fps) {
     char str[60];
     snprintf(str, sizeof(str), "%2.1f", fps_fps);
     context.draw_text(white_text, "FPS", 
                       Vector(SCREEN_WIDTH -
-                             white_text->get_text_width("FPS     "), 40),
+                             white_text->get_text_width("FPS     ") - BORDER_X, BORDER_Y + 40),
                       LEFT_ALLIGN, LAYER_FOREGROUND1);
     context.draw_text(gold_text, str,
-                      Vector(SCREEN_WIDTH-4*16, 40),
+                      Vector(SCREEN_WIDTH-4*16 - BORDER_X, BORDER_Y + 40),
                       LEFT_ALLIGN, LAYER_FOREGROUND1);
   }
 }
@@ -751,7 +754,7 @@ GameSession::drawresultscreen()
   sprintf(str, _("SCORE: %d"), global_stats.get_points(SCORE_STAT));
   context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2, 224), CENTER_ALLIGN, LAYER_FOREGROUND1);
 
-  sprintf(str, _("COINS: %d"), player_status.coins);
+  sprintf(str, _("COINS: %d"), player_status->coins);
   context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2, 256), CENTER_ALLIGN, LAYER_FOREGROUND1);
 
   context.do_drawing();
@@ -799,6 +802,7 @@ bool process_load_game_menu()
   stream << slot;
   std::string slotfile = "save/slot" + stream.str() + ".stsg";
 
+  sound_manager->stop_music();
   fadeout(256);
   DrawingContext context;
   context.draw_text(white_text, "Loading...",