{
context.draw_filled_rect(
Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
- Color(.2f, .2f, .2f, .5f), LAYER_FOREGROUND1);
+ Color(0.0f, 0.0f, 0.0f, .25f), LAYER_FOREGROUND1);
}
void
}
// update sounds
- sound_manager->set_listener_position(currentsector->player->get_pos());
+ if (currentsector && currentsector->camera) sound_manager->set_listener_position(currentsector->camera->get_center());
/* Handle music: */
if (end_sequence)