// flags
enum {
/// the tile so you can stand on it
- FLAG_SOLID = 0x0001,
- /// can be used to temporatily disable collision detection
- FLAG_NO_COLLDET = 0x0002
+ FLAG_SOLID = (1 << 0),
+ /// the object can be carried around (inherits from Portable)
+ FLAG_PORTABLE = (1 << 1)
};
int get_flags() const