-// $Id: game_object.h 2293 2005-03-25 20:39:56Z matzebraun $
+// $Id$
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
#define SUPERTUX_GAMEOBJECT_H
#include <string>
+#include "refcounter.hpp"
class DrawingContext;
class ObjectRemoveListener;
* draw() functions. Both are called once per frame.
* - Providing a safe way to remove the object by calling the remove_me
* functions.
- * - a 32bit bitset for flags...
*/
-class GameObject
+class GameObject : public RefCounter
{
public:
GameObject();
/** returns true if the object is not scheduled to be removed yet */
bool is_valid() const
- {
- return !wants_to_die;
- }
+ {
+ return !wants_to_die;
+ }
+
/** schedules this object to be removed at the end of the frame */
void remove_me()
{
wants_to_die = true;
}
- /** registers a remove listener which will be called if the object
+
+ /** registers a remove listener which will be called if the object
* gets removed/destroyed
*/
- void add_remove_listener(ObjectRemoveListener* listener)
- {
- RemoveListenerListEntry* entry = new RemoveListenerListEntry();
- entry->next = remove_listeners;
- entry->listener = listener;
-
- remove_listeners = entry;
- }
+ void add_remove_listener(ObjectRemoveListener* listener);
- // flags
- enum {
- /// the tile so you can stand on it
- FLAG_SOLID = 0x0001,
- /// can be used to temporatily disable collision detection
- FLAG_NO_COLLDET = 0x0002
- };
+ /**
+ * unregisters a remove listener, so it will no longer be called if the object
+ * gets removed/destroyed
+ */
+ void del_remove_listener(ObjectRemoveListener* listener);
- int get_flags() const
+ const std::string& get_name() const
{
- return flags;
+ return name;
}
private:
RemoveListenerListEntry* remove_listeners;
protected:
- int flags;
+ /**
+ * a name for the gameobject, this is mostly a hint for scripts and for
+ * debugging, don't rely on names being set or being unique
+ */
+ std::string name;
};
#endif /*SUPERTUX_GAMEOBJECT_H*/
-