#include <string>
-class DisplayManager;
+class DrawingContext;
/**
* Base class for all game objects. This contains functions for:
GameObject();
virtual ~GameObject();
- /** returns the name of the objecttype, this is mainly usefull for the editor.
- * For the coding part you should use C++ RTTI (ie. typeid and dynamic_cast)
- * instead.
- */
- virtual std::string type() const = 0;
/** This function is called once per frame and allows the object to update
* it's state. The elapsed_time is the time since the last frame and should be
* the base for all timed things.
*/
virtual void action(float elapsed_time) = 0;
+ /** The GameObject should draw itself onto the provided DrawingContext if this
+ * function is called.
+ */
+ virtual void draw(DrawingContext& context) = 0;
+
/** returns true if the object is not scheduled to be removed yet */
bool is_valid() const
{ return !wants_to_die; }