* Most GameObjects will also implement the DrawableObject interface so that
* they can actually be drawn on screen.
*/
-class _GameObject // TODO rename this once the game has been converted
+class GameObject // TODO rename this once the game has been converted
{
public:
- _GameObject();
- virtual ~_GameObject();
+ GameObject();
+ virtual ~GameObject();
/** returns the name of the objecttype, this is mainly usefull for the editor.
* For the coding part you should use C++ RTTI (ie. typeid and dynamic_cast)