#include "game_object.hpp"
#include "object_remove_listener.hpp"
-
-GameObject::GameObject(std::string name)
- : wants_to_die(false), remove_listeners(0), name(name)
+GameObject::GameObject()
+ : wants_to_die(false), remove_listeners(NULL)
{
}
-GameObject::GameObject(const lisp::Lisp& lisp)
- : wants_to_die(false), remove_listeners(0), name("")
-{
- lisp.get("name" , name);
-}
-
GameObject::~GameObject()
{
// call remove listeners (and remove them from the list)
RemoveListenerListEntry* entry = remove_listeners;
- while(entry != 0) {
+ while(entry != NULL) {
RemoveListenerListEntry* next = entry->next;
entry->listener->object_removed(this);
delete entry;
entry = next;
}
}
+