class BadGuy;
class SpawnPoint;
class MovingObject;
+class Platform;
+class Block;
/** Vertically or horizontally flip a level */
class FlipLevelTransformer : public LevelTransformer
void transform_moving_object(float height, MovingObject* object);
void transform_badguy(float height, BadGuy* badguy);
void transform_spawnpoint(float height, SpawnPoint* spawnpoint);
+ void transform_platform(float height, Platform& platform);
+ void transform_block(float height, Block& block);
};
#endif
-