#define __FLIP_LEVEL_TRANSFORMER_H__
#include "level_transformer.hpp"
+#include "object/platform.hpp"
+#include "object/path.hpp"
+#include "object/block.hpp"
class TileMap;
class BadGuy;
void transform_moving_object(float height, MovingObject* object);
void transform_badguy(float height, BadGuy* badguy);
void transform_spawnpoint(float height, SpawnPoint* spawnpoint);
+ void transform_platform(float height, Platform& platform);
+ void transform_block(float height, Block& block);
};
#endif
-