#include "flip_level_transformer.hpp"
#include "object/tilemap.hpp"
#include "object/camera.hpp"
+#include "object/player.hpp"
#include "badguy/badguy.hpp"
#include "sector.hpp"
#include "tile_manager.hpp"
void
FlipLevelTransformer::transform_block(float height, Block& block)
{
- block.original_y = height - block.original_y - block.get_bbox().get_height();
+ if (block.original_y != -1) block.original_y = height - block.original_y - block.get_bbox().get_height();
}