for(size_t y = 0; y < tilemap->get_height()/2; ++y) {
// swap tiles
int y2 = tilemap->get_height()-1-y;
- const Tile* t1 = tilemap->get_tile(x, y);
- const Tile* t2 = tilemap->get_tile(x, y2);
- tilemap->change(x, y, t2->getID());
- tilemap->change(x, y2, t1->getID());
+ uint32_t t1 = tilemap->get_tile_id(x, y);
+ uint32_t t2 = tilemap->get_tile_id(x, y2);
+ tilemap->change(x, y, t2);
+ tilemap->change(x, y2, t1);
}
}
if(tilemap->get_drawing_effect() != 0) {
void
FlipLevelTransformer::transform_block(float height, Block& block)
{
- block.original_y = height - block.original_y - block.get_bbox().get_height();
+ if (block.original_y != -1) block.original_y = height - block.original_y - block.get_bbox().get_height();
}