// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#include <config.h>
-#include "flip_level_transformer.h"
-#include "object/tilemap.h"
-#include "object/camera.h"
-#include "badguy/badguy.h"
-#include "sector.h"
-#include "tile_manager.h"
-#include "spawn_point.h"
+#include "flip_level_transformer.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "badguy/badguy.hpp"
+#include "sector.hpp"
+#include "tile_manager.hpp"
+#include "spawn_point.hpp"
+#include "object/platform.hpp"
+#include "object/block.hpp"
void
FlipLevelTransformer::transform_sector(Sector* sector)
{
- float height = sector->solids->get_height()
- * sector->solids->get_tilemanager()->get_default_height();
-
+ float height = sector->get_height();
+
for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
i != sector->gameobjects.end(); ++i) {
GameObject* object = *i;
BadGuy* badguy = dynamic_cast<BadGuy*> (object);
if(badguy) {
transform_badguy(height, badguy);
- continue;
}
-
+ Platform* platform = dynamic_cast<Platform*> (object);
+ if(platform) {
+ transform_platform(height, *platform);
+ }
+ Block* block = dynamic_cast<Block*> (object);
+ if(block) {
+ transform_block(height, *block);
+ }
MovingObject* mobject = dynamic_cast<MovingObject*> (object);
if(mobject) {
transform_moving_object(height, mobject);
for(size_t y = 0; y < tilemap->get_height()/2; ++y) {
// swap tiles
int y2 = tilemap->get_height()-1-y;
- const Tile* t1 = tilemap->get_tile(x, y);
- const Tile* t2 = tilemap->get_tile(x, y2);
- tilemap->change(x, y, t2->getID());
- tilemap->change(x, y2, t1->getID());
+ uint32_t t1 = tilemap->get_tile_id(x, y);
+ uint32_t t2 = tilemap->get_tile_id(x, y2);
+ tilemap->change(x, y, t2);
+ tilemap->change(x, y2, t1);
}
}
if(tilemap->get_drawing_effect() != 0) {
- tilemap->set_drawing_effect(0);
+ tilemap->set_drawing_effect(NO_EFFECT);
} else {
tilemap->set_drawing_effect(VERTICAL_FLIP);
}
object->set_pos(pos);
}
+void
+FlipLevelTransformer::transform_platform(float height, Platform& platform)
+{
+ Path& path = platform.get_path();
+ for (std::vector<Path::Node>::iterator i = path.nodes.begin(); i != path.nodes.end(); i++) {
+ Vector& pos = i->position;
+ pos.y = height - pos.y - platform.get_bbox().get_height();
+ }
+}
+
+void
+FlipLevelTransformer::transform_block(float height, Block& block)
+{
+ if (block.original_y != -1) block.original_y = height - block.original_y - block.get_bbox().get_height();
+}