+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
#include "flip_level_transformer.h"
#include "badguy/badguy.h"
#include "sector.h"
#include "tile_manager.h"
+#include "spawn_point.h"
void
FlipLevelTransformer::transform_sector(Sector* sector)
void
FlipLevelTransformer::transform_moving_object(float height, MovingObject*object)
{
- Vector pos = object->bbox.p1;
+ Vector pos = object->get_pos();
pos.y = height - pos.y;
- object->bbox.set_pos(pos);
+ object->set_pos(pos);
}