+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
-#include "flip_level_transformer.h"
-#include "object/tilemap.h"
-#include "badguy/badguy.h"
-#include "sector.h"
-#include "tile_manager.h"
+#include "flip_level_transformer.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "badguy/badguy.hpp"
+#include "sector.hpp"
+#include "tile_manager.hpp"
+#include "spawn_point.hpp"
void
FlipLevelTransformer::transform_sector(Sector* sector)
if(tilemap) {
transform_tilemap(tilemap);
}
+ Player* player = dynamic_cast<Player*> (object);
+ if(player) {
+ Vector pos = player->get_pos();
+ pos.y = height - pos.y - player->get_bbox().get_height();
+ player->move(pos);
+ continue;
+ }
BadGuy* badguy = dynamic_cast<BadGuy*> (object);
if(badguy) {
transform_badguy(height, badguy);
- } else {
- MovingObject* mobject = dynamic_cast<MovingObject*> (object);
- if(mobject) {
- transform_moving_object(height, mobject);
- }
+ }
+ MovingObject* mobject = dynamic_cast<MovingObject*> (object);
+ if(mobject) {
+ transform_moving_object(height, mobject);
}
}
for(Sector::SpawnPoints::iterator i = sector->spawnpoints.begin();
i != sector->spawnpoints.end(); ++i) {
transform_spawnpoint(height, *i);
}
+
+ if(sector->camera != 0 && sector->player != 0)
+ sector->camera->reset(sector->player->get_pos());
}
void
tilemap->change(x, y2, t1->getID());
}
}
- tilemap->set_drawing_effect(VERTICAL_FLIP);
+ if(tilemap->get_drawing_effect() != 0) {
+ tilemap->set_drawing_effect(NO_EFFECT);
+ } else {
+ tilemap->set_drawing_effect(VERTICAL_FLIP);
+ }
}
void
FlipLevelTransformer::transform_moving_object(float height, MovingObject*object)
{
Vector pos = object->get_pos();
- pos.y = height - pos.y;
+ pos.y = height - pos.y - object->get_bbox().get_height();
object->set_pos(pos);
}