void
FlipLevelTransformer::transform_sector(Sector* sector)
{
- float height = sector->get_height() * 32;
-
+ float height = sector->get_height();
+
for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
i != sector->gameobjects.end(); ++i) {
GameObject* object = *i;
object->set_pos(pos);
}
-void
+void
FlipLevelTransformer::transform_platform(float height, Platform& platform)
{
Path& path = platform.get_path();
}
}
-void
+void
FlipLevelTransformer::transform_block(float height, Block& block)
{
block.original_y = height - block.original_y - block.get_bbox().get_height();