#ifndef __DRAWABLE_H__
#define __DRAWABLE_H__
-class ViewPort;
+class Camera;
/** interface for all game objects that can be drawn on screen.
*/
public:
/** This function draws the object on screen.
*/
- virtual void draw(ViewPort& viewport, int layer) = 0;
+ virtual void draw(Camera& viewport, int layer) = 0;
};
#endif