/* Version: */
#ifndef VERSION
- #define VERSION "0.0.5-0.0.6-CVS"
+ #define VERSION "0.1.1"
#endif
/* Frames per second: */
DYING_FALLING = 2
};
+/* Screen-related stuff */
+// +1 is needed because when tiles are wrapping around the screen there
+// are two partial tiles on the screen
+#define VISIBLE_TILES_X 25 +1
+#define VISIBLE_TILES_Y 19 +1
+
/* Sizes: */
#define SMALL 0
#define START_LIVES 4
-#define MAX_BULLETS 2
+#define MAX_FIRE_BULLETS 2
+#define MAX_ICE_BULLETS 1
+#define FROZEN_TIME 3000
#define YM_FOR_JUMP 6.0
#define WALK_ACCELERATION_X 0.03
/* Timing constants (in ms): */
-#define KICKING_TIME 600
+#define KICKING_TIME 200
+
+/* Scrolling text speed */
+#define SCROLL_SPEED_CREDITS 2.0
+#define SCROLL_SPEED_MESSAGE 1.0
/* Debugging */