/* Version: */
#ifndef VERSION
- #define VERSION "0.0.5-0.0.6-CVS"
+ #define VERSION "0.1.1"
#endif
/* Frames per second: */
DYING_FALLING = 2
};
-/* Hurt modes: */
-
-#define KILL 0
-#define SHRINK 1
+/* Screen-related stuff */
+// +1 is needed because when tiles are wrapping around the screen there
+// are two partial tiles on the screen
+#define VISIBLE_TILES_X 25 +1
+#define VISIBLE_TILES_Y 19 +1
/* Sizes: */
#define RUN_SPEED 1.5
#define JUMP_SPEED 1.2
-#define MAX_BULLETS 1
+/* gameplay related defines */
+
+#define START_LIVES 4
+
+#define MAX_FIRE_BULLETS 2
+#define MAX_ICE_BULLETS 1
+#define FROZEN_TIME 3000
-#define GRAVITY 1.0
#define YM_FOR_JUMP 6.0
#define WALK_ACCELERATION_X 0.03
#define RUN_ACCELERATION_X 0.04
#define LEVEL_WIDTH 375
+/* Timing constants (in ms): */
+
+#define KICKING_TIME 200
+
+/* Scrolling text speed */
+
+#define SCROLL_SPEED_CREDITS 2.0
+#define SCROLL_SPEED_MESSAGE 1.0
/* Debugging */