DYING_FALLING = 2
};
+/* Screen-related stuff */
+// +1 is needed because when tiles are wrapping around the screen there
+// are two partial tiles on the screen
+#define VISIBLE_TILES_X 25 +1
+#define VISIBLE_TILES_Y 19 +1
+
/* Sizes: */
#define SMALL 0
#define START_LIVES 4
-#define MAX_BULLETS 2
+#define MAX_FIRE_BULLETS 2
+#define MAX_ICE_BULLETS 1
+#define FROZEN_TIME 3000
#define YM_FOR_JUMP 6.0
#define WALK_ACCELERATION_X 0.03