// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-#if !defined( SUPERTUX_DEFINES_H )
+#ifndef SUPERTUX_DEFINES_H
+#define SUPERTUX_DEFINES_H 1
+
+#include <config.h>
-#define SUPERTUX_DEFINES_H
/* Version: */
#ifndef VERSION
- #define VERSION "0.0.5-0.0.6-CVS"
+ #define VERSION "0.1.1"
#endif
-/* Frames per second: */
-
-#define FPS (1000 / 25)
-
enum Direction { LEFT = 0, RIGHT = 1 };
/* Direction (keyboard/joystick) states: */
DYING_FALLING = 2
};
-/* Hurt modes: */
-
-#define KILL 0
-#define SHRINK 1
-
-/* Sizes: */
-
-#define SMALL 0
-#define BIG 1
+/* Screen-related stuff */
+// +1 is needed because when tiles are wrapping around the screen there
+// are two partial tiles on the screen
+#define VISIBLE_TILES_X (25 +1)
+#define VISIBLE_TILES_Y (19 +1)
/* Speed constraints: */
#define RUN_SPEED 1.5
#define JUMP_SPEED 1.2
-#define MAX_BULLETS 2
+/* gameplay related defines */
+
+#define START_LIVES 4
+
+#define MAX_FIRE_BULLETS 2
+#define MAX_ICE_BULLETS 1
+#define FROZEN_TIME 3000
-#define GRAVITY 1.0
#define YM_FOR_JUMP 6.0
#define WALK_ACCELERATION_X 0.03
#define RUN_ACCELERATION_X 0.04
/* Size constraints: */
-#define OFFSCREEN_DISTANCE 256
-
-#define LEVEL_WIDTH 375
-
+#define X_OFFSCREEN_DISTANCE (screen->w/2)
+#define Y_OFFSCREEN_DISTANCE (screen->h/2)
/* Debugging */
#define DEBUG_MSG( msg ) {}
#endif
-#endif
+#define UNUSED_ARG(a) do {/* null */} while (&a == 0)
+
+#endif /*SUPERTUX_DEFINES_H*/