#define FPS (1000 / 25)
+enum Direction { LEFT = 0, RIGHT = 1 };
+
/* Direction (keyboard/joystick) states: */
#define UP 0
DYING_FALLING = 2
};
-/* Hurt modes: */
-
-#define KILL 0
-#define SHRINK 1
-
-/* Directions: */
-
-#define LEFT 0
-#define RIGHT 1
-
/* Sizes: */
#define SMALL 0
#define RUN_SPEED 1.5
#define JUMP_SPEED 1.2
-#define GRAVITY 1.0
+/* gameplay related defines */
+
+#define START_LIVES 4
+
+#define MAX_BULLETS 2
+
#define YM_FOR_JUMP 6.0
#define WALK_ACCELERATION_X 0.03
#define RUN_ACCELERATION_X 0.04
#define LEVEL_WIDTH 375
+/* Timing constants (in ms): */
+
+#define KICKING_TIME 200
+
+/* Scrolling text speed */
+
+#define SCROLL_SPEED_CREDITS 2.0
+#define SCROLL_SPEED_MESSAGE 1.0
/* Debugging */