#define UP 0
#define DOWN 1
+/* Joystick menu delay */
+#define JOYSTICK_MENU_DELAY 500
+
/* Dying types: */
/* ---- NO 0 */
DYING_FALLING = 2
};
+/* Screen-related stuff */
+// +1 is needed because when tiles are wrapping around the screen there
+// are two partial tiles on the screen
+#define VISIBLE_TILES_X 25 +1
+#define VISIBLE_TILES_Y 19 +1
+
/* Sizes: */
#define SMALL 0
#define START_LIVES 4
-#define MAX_BULLETS 2
+#define MAX_FIRE_BULLETS 2
+#define MAX_ICE_BULLETS 1
+#define FROZEN_TIME 3000
#define YM_FOR_JUMP 6.0
#define WALK_ACCELERATION_X 0.03
/* Size constraints: */
-#define OFFSCREEN_DISTANCE 256
+#define X_OFFSCREEN_DISTANCE 280
+#define Y_OFFSCREEN_DISTANCE 240
#define LEVEL_WIDTH 375