Menu* get_key_options_menu();
Menu* get_joystick_options_menu();
+ void updateAvailableJoysticks();
private:
void process_key_event(const SDL_Event& event);
Uint8 hat_state;
- bool jump_with_up;
+ bool jump_with_up_joy; // Joystick up jumps
+ bool jump_with_up_kbd; // Keyboard up jumps
SDLKey reversemap_key(Control c);
int reversemap_joybutton(Control c);