void process_key_event(const SDL_Event& event);
void process_console_key_event(const SDL_Event& event);
void process_menu_key_event(const SDL_Event& event);
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+
typedef std::map<SDLKey, Control> KeyMap;
KeyMap keymap;
std::vector<SDL_Joystick*> joysticks;
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+
typedef std::map<int, Control> ButtonMap;
ButtonMap joy_button_map;
std::string name;
class KeyboardMenu;
class JoystickMenu;
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KeyboardMenu* key_options_menu;
JoystickMenu* joystick_options_menu;
friend class KeyboardMenu;
};
#endif
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