#include "console.hpp"
#include "gameconfig.hpp"
+namespace{
+ const int SCAN_JOYSTICKS = Controller::CONTROLCOUNT + 1;
+}
+
class JoystickKeyboardController::JoystickMenu : public Menu
{
public:
void update_menu_item(Control id);
virtual void menu_action(MenuItem* item);
JoystickKeyboardController* controller;
+private:
+ void recreateMenu();
};
class JoystickKeyboardController::KeyboardMenu : public Menu
keymap[SDLK_KP_ENTER] = MENU_SELECT;
keymap[SDLK_CARET] = CONSOLE;
keymap[SDLK_DELETE] = PEEK_LEFT;
- keymap[SDLK_END] = PEEK_RIGHT;
- keymap[SDLK_PAGEUP] = PEEK_UP;
- keymap[SDLK_PAGEDOWN] = PEEK_DOWN;
+ keymap[SDLK_PAGEDOWN] = PEEK_RIGHT;
+ keymap[SDLK_HOME] = PEEK_UP;
+ keymap[SDLK_END] = PEEK_DOWN;
jump_with_up_joy = false;
jump_with_up_kbd = false;
- int joystick_count = SDL_NumJoysticks();
- min_joybuttons = -1;
- max_joybuttons = -1;
- max_joyaxis = -1;
- max_joyhats = -1;
-
- for(int i = 0; i < joystick_count; ++i) {
- SDL_Joystick* joystick = SDL_JoystickOpen(i);
- bool good = true;
- if(SDL_JoystickNumButtons(joystick) < 2) {
- log_info << "Joystick " << i << " has less than 2 buttons" << std::endl;
- good = false;
- }
- if(SDL_JoystickNumAxes(joystick) < 2
- && SDL_JoystickNumHats(joystick) == 0) {
- log_info << "Joystick " << i << " has less than 2 axes and no hat" << std::endl;
- good = false;
- }
- if(!good) {
- SDL_JoystickClose(joystick);
- continue;
- }
-
- if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
- min_joybuttons = SDL_JoystickNumButtons(joystick);
-
- if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
- max_joybuttons = SDL_JoystickNumButtons(joystick);
-
- if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
- max_joyaxis = SDL_JoystickNumAxes(joystick);
-
- if(SDL_JoystickNumHats(joystick) > max_joyhats)
- max_joyhats = SDL_JoystickNumHats(joystick);
-
- joysticks.push_back(joystick);
- }
+ updateAvailableJoysticks();
dead_zone = 1000;
joy_axis_map[ 1] = RIGHT;
joy_axis_map[-2] = UP;
joy_axis_map[ 2] = DOWN;
-
- // some joysticks or SDL seem to produce some bogus events after being opened
- Uint32 ticks = SDL_GetTicks();
- while(SDL_GetTicks() - ticks < 200) {
- SDL_Event event;
- SDL_PollEvent(&event);
- }
}
JoystickKeyboardController::~JoystickKeyboardController()
}
void
+JoystickKeyboardController::updateAvailableJoysticks()
+{
+ for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
+ i != joysticks.end(); ++i) {
+ if(*i != 0)
+ SDL_JoystickClose(*i);
+ }
+ joysticks.clear();
+
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+ SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+
+ int joystick_count = SDL_NumJoysticks();
+ min_joybuttons = -1;
+ max_joybuttons = -1;
+ max_joyaxis = -1;
+ max_joyhats = -1;
+
+ if( joystick_count > 0 ){
+ for(int i = 0; i < joystick_count; ++i) {
+ SDL_Joystick* joystick = SDL_JoystickOpen(i);
+ bool good = true;
+ if(SDL_JoystickNumButtons(joystick) < 2) {
+ log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 buttons" << std::endl;
+ good = false;
+ }
+ if(SDL_JoystickNumAxes(joystick) < 2
+ && SDL_JoystickNumHats(joystick) == 0) {
+ log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 axes and no hat" << std::endl;
+ good = false;
+ }
+ if(!good) {
+ SDL_JoystickClose(joystick);
+ continue;
+ }
+
+ if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
+ min_joybuttons = SDL_JoystickNumButtons(joystick);
+
+ if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
+ max_joybuttons = SDL_JoystickNumButtons(joystick);
+
+ if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
+ max_joyaxis = SDL_JoystickNumAxes(joystick);
+
+ if(SDL_JoystickNumHats(joystick) > max_joyhats)
+ max_joyhats = SDL_JoystickNumHats(joystick);
+
+ joysticks.push_back(joystick);
+ }
+ }
+
+ // some joysticks or SDL seem to produce some bogus events after being opened
+ Uint32 ticks = SDL_GetTicks();
+ while(SDL_GetTicks() - ticks < 200) {
+ SDL_Event event;
+ SDL_PollEvent(&event);
+ }
+}
+
+void
JoystickKeyboardController::read(const lisp::Lisp& lisp)
{
const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap");
else
{
// Split the axis into left and right, so that both can be
- // mapped seperatly (needed for jump/down vs up/down)
+ // mapped separately (needed for jump/down vs up/down)
int axis = jaxis.axis + 1;
AxisMap::iterator left = joy_axis_map.find(-axis);
process_menu_key_event(event);
} else if(key_mapping == keymap.end()) {
// default action: update controls
- log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
+ //log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
} else {
Control control = key_mapping->second;
controls[control] = (event.type == SDL_KEYDOWN);
default:
int c = event.key.keysym.unicode;
if ((c >= 32) && (c <= 126)) {
- Console::instance->input((char)c);
+ Console::instance->input((char)c);
}
break;
}
controller->wait_for_key = item->id;
} else if( item->id == Controller::CONTROLCOUNT) {
controller->jump_with_up_kbd = item->toggled;
- }
+ }
}
void
JoystickKeyboardController* _controller)
: controller(_controller)
{
+ recreateMenu();
+}
+
+JoystickKeyboardController::JoystickMenu::~JoystickMenu()
+{}
+
+void
+JoystickKeyboardController::JoystickMenu::recreateMenu()
+{
+ clear();
add_label(_("Setup Joystick"));
add_hl();
if(controller->joysticks.size() > 0) {
add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_joy);
} else {
- add_deactive(-1, _("No Joysticks found"));
+ add_inactive(-1, _("No Joysticks found"));
+ }
+ add_inactive(-1,"");
+ add_entry(SCAN_JOYSTICKS, _("Scan for Joysticks"));
+
+ //Show Joysticks currently activated:
+ for(std::vector<SDL_Joystick*>::iterator i = controller->joysticks.begin();
+ i != controller->joysticks.end(); ++i) {
+ if(*i != 0)
+ add_inactive(-1, SDL_JoystickName(SDL_JoystickIndex(*i)) );
}
+
add_hl();
add_back(_("Back"));
update();
}
-JoystickKeyboardController::JoystickMenu::~JoystickMenu()
-{}
-
std::string
JoystickKeyboardController::JoystickMenu::get_button_name(int button)
{
controller->wait_for_joystick = item->id;
} else if (item->id == Controller::CONTROLCOUNT) {
controller->jump_with_up_joy = item->toggled;
+ } else if( item->id == SCAN_JOYSTICKS) {
+ controller->updateAvailableJoysticks();
+ recreateMenu();
}
}