Getting rid of nasty tabs
[supertux.git] / src / control / joystickkeyboardcontroller.cpp
index b97b9b7..e3bba1b 100644 (file)
@@ -82,9 +82,9 @@ JoystickKeyboardController::JoystickKeyboardController()
   keymap[SDLK_KP_ENTER] = MENU_SELECT;
   keymap[SDLK_CARET]    = CONSOLE;
   keymap[SDLK_DELETE]   = PEEK_LEFT;
-  keymap[SDLK_END]      = PEEK_RIGHT;
-  keymap[SDLK_PAGEUP]   = PEEK_UP;
-  keymap[SDLK_PAGEDOWN] = PEEK_DOWN;
+  keymap[SDLK_PAGEDOWN] = PEEK_RIGHT;
+  keymap[SDLK_HOME]     = PEEK_UP;
+  keymap[SDLK_END]      = PEEK_DOWN;
 
   jump_with_up_joy = false;
   jump_with_up_kbd = false;
@@ -410,7 +410,7 @@ JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
   else
     {
       // Split the axis into left and right, so that both can be
-      // mapped seperatly (needed for jump/down vs up/down)
+      // mapped separately (needed for jump/down vs up/down)
       int axis = jaxis.axis + 1;
 
       AxisMap::iterator left  = joy_axis_map.find(-axis);
@@ -567,7 +567,7 @@ JoystickKeyboardController::process_console_key_event(const SDL_Event& event)
     default:
       int c = event.key.keysym.unicode;
       if ((c >= 32) && (c <= 126)) {
-       Console::instance->input((char)c);
+        Console::instance->input((char)c);
       }
       break;
   }
@@ -937,16 +937,16 @@ JoystickKeyboardController::JoystickMenu::recreateMenu()
 
     add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_joy);
   } else {
-    add_deactive(-1, _("No Joysticks found"));
+    add_inactive(-1, _("No Joysticks found"));
   }
-  add_deactive(-1,"");
+  add_inactive(-1,"");
   add_entry(SCAN_JOYSTICKS, _("Scan for Joysticks"));
 
   //Show Joysticks currently activated:
   for(std::vector<SDL_Joystick*>::iterator i = controller->joysticks.begin();
       i != controller->joysticks.end(); ++i) {
     if(*i != 0)
-      add_deactive(-1, SDL_JoystickName(SDL_JoystickIndex(*i)) );
+      add_inactive(-1, SDL_JoystickName(SDL_JoystickIndex(*i)) );
   }
 
   add_hl();