GameControllerManager::process_button_event(const SDL_ControllerButtonEvent& ev)
{
//log_info << "button event: " << static_cast<int>(ev.button) << " " << static_cast<int>(ev.state) << std::endl;
- auto controller = m_parent->get_main_controller();
+ auto controller = m_parent->get_controller();
switch(ev.button)
{
case SDL_CONTROLLER_BUTTON_A:
// to OR the values together
//log_info << "axis event: " << static_cast<int>(ev.axis) << " " << ev.value << std::endl;
- auto controller = m_parent->get_main_controller();
+ auto controller = m_parent->get_controller();
auto axis2button = [this, &controller](int value,
Controller::Control control_left, Controller::Control control_right)
{